Monday, May 10, 2010

8 on the 8th - Initial Lists / Results

OK, so the 8 on the 8th tournament went off on Saturday without a hitch, and everyone - at least at my location - had a great time.

There were some pretty potent lists brought to stress test the primer missions for the NOVA Open (that can be found HERE).

In order to appropriately protect the "details" of their lists in case they want to bring them to the actual Open, I'll just provide the actual units ... no points or excessive gear details.

These are the results also ....

1. Mark Ferek, B.Angels (3-0); 12.11 Rating, 5127/6000 VP, 11/12 Quarters, 5/15 Objectives
Mephiston
3 Rhinos w/ 5-man ASM toting power weapon, infernus pistol, meltagun
10 Man Jump Pack Assault Squad w/ Power Fist, 2 Meltaguns
8-Man Sternguard all with Combi-Meltas
3 Sanguinaries, one with Jump Pack
2 Baals w/ TLAC
3 Preds w/ AC, LC Sponsons

2. Joe O'Malley, B.Angels (2-1); 8.36 Rating; 4657/6000 VP, 7/12 Quarters, 5/15 Objectives
2 x Librarians
2 x Melta/Pwep/Flamer Honor Guard in Rhinos
5 x 5-man ASM w/ Power Weapon, Infernus Pistol, Meltagun in Rhinos
2 x Baals w/ TLAC
3 x Preds w/ AC, LC Sponsons

3. Mark Aksel, S.Wolves (2-1); 8.32 Rating; 5222/6000 VP, 7/12 Quarters, 3/15 Objectives
Rune Priest w/ Chooser, LL, JOTWW
Wolf Guard w/ Fists, Combi-Meltas
2 x Chainfist/Stormshield/Termie Armor Lone Wolves
6x Grey Hunter Squads in Rhinos w/ melta, pwep, banner, wulfen; one squad of 5 (RP), rest of 9
2x Solo Thunder Wolf w/ Fist, Shield
3 x Vindicator

4. Tim Williamson, Tau (2-1); 7.81 Rating; 2627/6000 VP, 6/12 Quarters, 3/15 Objectives
Tim's List and Blog

5. Dave Gonzales, B.Angels (1-2); 4.74 Rating; 2927/6000 VP, 6/12 Quarters, 4/15 Objectives
TDA/SS Libby
Corbulo
TH/SS Terms in Crusader
4 Rhino-bound Infernus/Melta/Pwep 5-man Assault Squads
2 Baals w/ Flamestorms
2 Vindies w/ Siege Shields

6. John Moore, B.Angels (1-2); 4.72 Rating; 4926/6000 VP, 6/12 Quarters, 1/15 Objectives
Reclusiarch w/ Pack, Infernus
Sanguinary w/ Pack, Psword
Multiple non-pack Sanguinaries w/ Pswords
Libby Dread w/ wings, might
3 5-man ASM in Rhinos w/ Infernus, Melta, Pwep
8-man Vanguard w/ Packs, Storm Shields, Lightning Claws, Thunder Hammers
2 MM Dreads

7. Ryan Holliday, I.Guard (1-2); 4.26 Rating; 4566/6000 VP, 2/12 Quarters, 0/15 Objectives
Straken Command Squad kitted w/ Chimera
5 Meltavet Squads w/ Chimeras
Demo vets
Trips Vendettas
2 Demolishers

8. Vaden Ball, S.Marines (0-3); 0.61 Rating; 3156/6000 VP, 1/12 Quarters, 0/15 Objectives
Pedro
Khan + Kitted Bike Command Squad
3-4 Bike Troops w/ twin melta, fist
2 x Sternguard Squads in Rhinos w/ twin combi-melta, twin heavy flamer
2 x Multimelta Attack Bikes
2 x Vindicators

OK, so most of the lists were decently optimized/tweaked to a reasonable degree ... and here's how they worked out "in brief" ... posts with photos and match details will come as available

Round 1 ...
Mark Ferek (Angels) vs. Tim Williamson (Tau)
Tim decided to "feed" squads to Mephiston while focusing on the rest of the army, and this didn't really work out ... he also chose to bubble-wrap "other things than broadsides" with his Kroot, and so Mephiston had an easy time getting to them by turn 2 with his absurd speed. Mark tabled Tim, while taking only a marginal beating ... and Tim learned all the lessons he needed to about the new Angels, which would prove valuable to his Tau later (he's a vet Tau player who has never gone up against BA before). FULL ALBUM


Mark Aksel (Wolves) vs. John Moore (Angels)
John's Angel list was pretty effective, but needed some obvious tweaking by tourney's end. It revolves around a lot of marginal but fast and effective enough threats all surrounding a 10-jump pack squad that consists of a reclusiarch, sanguinary, and 8 vanguard with storm shields and either lightning claws or thunder hammers. He knows it's silly, but it actually "works" for the BA sorta ... only against Mark it got hung up with a bunch of storm shield lone wolves and thunderwolves ... and was too banged up by the time it got out of there to function properly, and Mark's overwhelming number of grey hunters "swung" the rest of the battle in the interim. Bloody Game but the Wolves came out on top just due to sheer weight of numbers (2 lone wolves, 2 thunderwolves, 55 grey hunters, 6 wolf guard and bunches of vehicles). FULL ALBUM


Ryan Holliday (IG, Darwinn69 on many forums/blogs) vs. Dave Gonzales (Blood Angels)
Basically Ryan suicide blew Dave's Land Raider early enough to make Dave's terminator death star (fnp, etc.) wade through a turn of point blank melta multilaser demolisher vendetta spam. Since Dave's army is largely built around that unit surviving, it broke the game. The rest of Dave's stuff took a toll on Ryan's units / vehicles, but with Straken in the game and the real heavy hitter of Dave's army taken out, Ryan had the superior ranged and close combat power to finish off the Angels. FULL ALBUM


Joe O'Malley (Blood Angels) vs. Vaden Ball ("Sternbikers")
Joe's an old hand at this game, and has played Blood Angels for probably well over a decade or two ... since they first came out, many editions ago. He's the routine host of Whiskey & 40k nights on Fridays, for which this blog is named. Vaden went first and set up an excellent "all cover but you get none" wall with his Bikes and Rhinos/Vindies, and utilized Pedro properly to turn all of his bikers into Veterans and his command squad bikers into "lots of attacks dudes" while supporting things with the vindies and sternguard. Unfortunately, he made some mistakes late that Joe capitalized on, after Vaden had already "engaged" the line ... namely, in order to utilize an orbital bombardment and underestimating Joe's priority decisions ... he walked some Sternguard away from Pedro and left his +1 attack aura alone on a building top. Promptly Joe pointed a lascannon pred at him and "smoke" there went half of Vaden's attacks in point blank combat w/ a blood angels army. Joe also managed to get some lucky "breaks" tank shocking bikes, and escorted most of Vaden's army off the board. Unfortunately, every time Vaden lost a combat by even a little, he'd fail his stubborn LD test, win the I test to escape combat, and get escorted off the board by fast BA vehicles w/their guns blown off. There was also a key turn where every one of Vaden's meltagun shots hit, penetrated rhinos and ... killed storm bolters.
FULL ALBUM


Rounds 2 and 3 and pics coming later ... (work beckons)

3 comments:

  1. Full pics / etc. and albums up for Round 1

    ReplyDelete
  2. Good fun. I was a bit disappointed in my final results, figured I would at least do better than what I ended up. But I was experimenting with a couple of new additions that I never really played with before...basically this list looks much closer to Mikes IG than it does my standard guard. However now that some stress testing is done I know what I'm going to change and I think if I had to do it again it would be much different.

    Just for posterity sake here are the major changes I made and what I'm currently thinking:

    1. All my melta-vets had power fists. Usually they only have Power Weapons if anything. I never really found this any more useful than a power weapon and would rather just save the points.

    2. This is the first time I spent serious points on demolishers, usually I run hydras. Having played with vindicators in blood angles lists a couple of times, and watching Mike play them in his IG list I wanted to give it a go. I loved them and I think they will make a regular appearance.

    3. I ran a demo-vet squad for a semi-alpha strike option. Really they never did much. Good players see it coming and can deploy such that it's not worth while.

    ReplyDelete
  3. I had a great time playing all you guys. One thing I enjoyed was that all of you guys know rules really well, makes for a quicker game.

    Thanks again!

    ReplyDelete