Feedback has been wonderful to the concept. A number of players and TOs as far ranging as LVO and FOB, 11th Company, ETC, GTGT, AdeptiCon and as many more as we can proactively reach (and if we haven't reached you or you haven't reached us, do so - e-mail me at firstname.lastname@example.org and I'll get you into the google docs; we're working with a lot of incoming variables in a big hurry, so get on my radar and I'll get you in ... we want no one left out) have been involved in this process already.
The initial mission went up in google docs based on feedback, numerous participants weighed in with comments and edits, it was revised (as well as with continued input from the community) and is now up for playtest. We'll be developing numerous missions anonymously authored in their baseline from numerous different TOs, and then playtested.
For playtest, please be as comprehensive as you can - please include things like images of the deployment zone and objective locations, obviously the armies involved and any other variables you can think of.
Mission #1 - Beta
Note: This mission is currently designed toward fixed objective location and symmetrical terrain. In the future and comprehensively we anticipate not every mission will look like this - the variety needs to allow TOs to tailor their selections from the Catalog to the specific parameters and constraints of their particular tournament environment.
Asymmetrical Tournament Test Mission #1
For purposes of playtesting, we recommend you note down Standard/Alternate and Secondary Escalations prior to rolling any dice. Suggestions for alternate times to reveal and why are welcome! We recommend playing this particular mission in either Vanguard or Dawn of War deployments.
On a separate piece of paper (for playtest), privately note whether you will be playing the Standard Primary or Alternate Primary; also note which Secondary you will be Escalating (see below for more information).
Immediately after rolling to determine deployment zones / place objective markers, both players must reveal their Primary and Secondary choices as noted above.
Primary - Whoever scores the most points from OBJECTIVES wins the Primary
Secondary - Whoever scores the most points from SECONDARIES wins the Secondary
HOW YOU SCORE POINTS:
Standard Primary Objectives - Each Objective is worth 3 points if controlled at the end of the game
Alternate Primary Objectives - You score 1 point for each Objective you control at the start of YOUR OWN player turns, not counting the first, sixth or seventh.
You may not score more than 9 points for either the Standard or Alternate version of this mission.
Place 1 objective in the center of each Table Quarter (12" from the nearest long table edge, 18" from the nearest short table edge)
Starting with the player who won the roll to select deployment zones, each player places one objective in a location of their choosing, no closer than 12" from any other Objective, and no closer than 6" from any table edge
Example: Player A selects to play Alternate Primary Objectives; he controls 3 Objectives at the start of his 2nd Player Turn (3 Points), 2 at the start of his 3rd Player Turn (2 Points), 1 at the start of his 4th Player Turn (1 Point) and none for the remainder of the game. Player B selects to play Standard Primary Objectives and controls 2 Objectives at the end of the game (6 Points). Both players score 6 Points toward the Primary, yielding a tie on Primary.
Each SECONDARY is worth 2 points; ESCALATED SECONDARIES are worth a maximum of 4 points. You must choose to convert one Secondary into its ESCALATED version.
You may score a maximum of 8 points for accomplishing SECONDARIES.
- First Blood - 2 Points for being the first player to destroy an enemy unit
- Slay the Warlord - 2 Points for destroying the enemy Warlord
- Linebreaker - 2 Points for ending the game with a scoring/denial unit in the enemy deployment zone
- ESCALATED First Blood - Up to 4 Points for destroying more units than your opponent destroys; subtract the # of units your opponent destroyed from the # of units you destroyed; the sum is the # of points you earn for this Escalated Secondary (minimum of 0, maximum of 4); you no longer score any points for achieving Standard First Blood
- ESCALATED Slay the Warlord - 1 Point for each enemy Character destroyed, to a maximum of 4 points; you no longer score any additional points for destroying the enemy’s Warlord.
- ESCALATED Linebreaker - 1 Point for each non-Independent Character scoring or denial unit WHOLLY within the enemy's deployment zone at the end of the game, to a maximum of 4 points; you no longer score any additional points for standard Linebreaker.
EXAMPLE: Player A chooses to Escalate First Blood. During the course of the game, he completes Linebreaker (2 Points), Slay the Warlord (2 Points), First Blood (now worth 0 Points) and he destroys 4 more enemy units than his opponent destroys of his (4 Points). He has scored the maximum of 8 Points toward winning Secondary.