Monday, October 26, 2015

Missing 40K From Back in the Day

I find myself wishing I could play a game of 40K using a mix of the current NOVA missions with 4th and 5th Edition rules and codices.

Anyone else ever feel that way?

Sometimes, when you talk to things like the craziness of 2+ re-rolls or weapons that auto-delete entire units on the roll of a 6, you hear a response of "well, there's been broken stuff in every edition! It took effectively a 2+ re-roll to kill falcons!"

Well, not really. On the falcon example alone, they could be quickly degraded on much better odds (rolling a pair of 5's and 6's would immobilize one, which got rid of a lot of their value), but across the game as a whole in 4th and 5th edition, most things could be killed and could kill. The arms race was far more nascent, a wider swathe of codices could compete (even if they had to min-max to do it), and army construction / the rules in general were more straightforward.

7th has some perks, not least of which is the amazing quality of the models GW is releasing lately, but I am pretty certain I'd find a way to squeeze time into my schedule for a semi-regular hybridized game of 40k a la the above ... taking the best bits of 4th and 5th + complex and interesting missions for a really nice platoon level wargame without a lot of the crazy big stuff and super powers.

In NOVA news, we're getting ramped up with leads now on planning. Most or all of our events from 2015 will be back, and it looks like we'll be adding a Horus Heresy / 30K event track, Imperial Assault, and Armada. Additionally, we'll take the concept of the CME short-run events like Highlander: Quickenings that we tried out this past year and convert them into proper register-able events to ensure a higher chance of a large # of them firing.

Much more than that to come, so stay tuned! Sorry it's been a quiet few months; things are crazy as ever in NOVA prep town.