So, the results for the NOVA Open are up on the website, on the frontpage, at novaopen.com
That said, here's some quicklinks:
Results of all Tournaments
40k GT Competitive Sort breakdown
40k Invitational Competitive sort breakdown
Others will be forthcoming as we make details more robust and available ... the time that staff has available to do this sort of thing is definitely an issue with the time required to get it all up in super detailed granularity!
Games Workshop has updated its 40k FAQ's in entirety. These can be found here:
http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=3400019&multiPageMode=true&start=2
Several of the FAQ answers coincide with NOVA FAQ and rulings, several do not coincide. Thank You GW! Now we get to remove the harder-to-make calls and defer to the designers (i.e. grounded flyers).
I wish they'd ruled on Doom Scythe LOS!
Our ruling on Njal remains the same. They did state that weapons with area of effects / auto-hits (i.e. nova, maelstrom, beam) do not affect Zooming Flyers, but they didn't encompass "effects" or other sorts of things. Since his abilities remain effects, that one doesn't change.
We'll update the NOVA FAQ largely by removing things they answered, and try to have a v2 of that up soon, since several upcoming tournaments have declared a desire to use the NOVA FAQ.
Speaking of upcoming events, I'll be at Battle for Salvation again ... and you should too! A high volume of awesome guys and players are attending, and it'll be a great event to continue stretching out those 40k legs.
I do not know if I'll be competing again, or attending as a judge. It depends heavily on my ability to either
a) Settle on a njal/guard list that I want to use (if you follow the forums, I've been brainstorming these list styles openly for a couple months)
b) Decide to use my psychoir
and coupled with
c) My ability to properly paint and build what I need for these to my newer, higher personal standards for appearance in time.
Right now, signs are pointing to: Helping them out as a judge. (semi sad face)
NOVA just took away my hobby time!
Lots of posts about my opinions on missions, responses to feedback, and many of the things we'll be improving already for next year incoming.
One thing that's nice, is now we actually have a year to properly tune things to the new edition. As we move forward, however, the NOVA has become a true convention ... we sold over 600 weekend badges and day passes this year, with only a little over a third of our actual attendees coming for 40k-related events. My focus, and the blog's focus, etc., will expand to reflect that in the months and years ahead.
- Mike
Friday, September 7, 2012
Thursday, August 30, 2012
Move In
The very beginning of yesterday's move-in. Keep eyes here for all the ways to follow the action live. I'll update with a comprehensive listing today.
Tired from yesterday but super excited for today. Got to meet some Australian, Canadian, and other traveling attendees already!
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Monday, August 20, 2012
Book Your Hotel Rooms - Block Closes Tomorrow; Plus ...
We extended the room block date range already, and we won't be able to do it again.
We've crushed our numbers this year, and the block is both nearly full and nearly out of time.
I just had a few staff members even comment that they should probably book their hotel rooms at some point, and I have to reiterate to the slackers out there - if you wait until tomorrow night to try and book, you'll have to pay full Hyatt rates for the Labor Day Weekend of 109+
So, book today or tomorrow and stop slacking:
Pay $85/night (and yes, the NOVA gets room night credit, hooray!)
Book tomorrow night or after:
Pay $109+/night (and the NOVA still gets room night credit hooray!)
Save yourself $25/night please, like everything I'm only belaboring it to make life and travel happier on ya'll
In other news, I'll be posting up some thoughts on Psychic Choir Nids this week ... why I think they're good, why they still do well with the right list against Runes of Warding and Runic Staves, and why people who say Tyranid are bad make me sadface. They're dramatically improved (even against flyer spam armies, mech spam armies, etc.)!
That list, and this should kick in some negative nancy responses (maybe?) =
Swarmlord - 280
Parasite of Mortrex - 160
3 Zoanthropes - 180
3 Zoanthropes - 180
3 Zoanthropes - 180
10 Termagants - 50
10 Termagants - 50
10 Termagants - 50
Tervigon w/ Furious, Catalyst - 185
Tervigon w/ Furious, Catalyst - 185
Tervigon w/ Furious, Catalyst - 185
26 Gargoyles - 156
26 Gargoyles - 156
Input / commentary guessing at how exactly it's used, why it's good, and why it's even good against lists toting runes of warding / runic staves ... most welcome :)
- Mike
We've crushed our numbers this year, and the block is both nearly full and nearly out of time.
I just had a few staff members even comment that they should probably book their hotel rooms at some point, and I have to reiterate to the slackers out there - if you wait until tomorrow night to try and book, you'll have to pay full Hyatt rates for the Labor Day Weekend of 109+
So, book today or tomorrow and stop slacking:
Pay $85/night (and yes, the NOVA gets room night credit, hooray!)
Book tomorrow night or after:
Pay $109+/night (and the NOVA still gets room night credit hooray!)
Save yourself $25/night please, like everything I'm only belaboring it to make life and travel happier on ya'll
In other news, I'll be posting up some thoughts on Psychic Choir Nids this week ... why I think they're good, why they still do well with the right list against Runes of Warding and Runic Staves, and why people who say Tyranid are bad make me sadface. They're dramatically improved (even against flyer spam armies, mech spam armies, etc.)!
That list, and this should kick in some negative nancy responses (maybe?) =
Swarmlord - 280
Parasite of Mortrex - 160
3 Zoanthropes - 180
3 Zoanthropes - 180
3 Zoanthropes - 180
10 Termagants - 50
10 Termagants - 50
10 Termagants - 50
Tervigon w/ Furious, Catalyst - 185
Tervigon w/ Furious, Catalyst - 185
Tervigon w/ Furious, Catalyst - 185
26 Gargoyles - 156
26 Gargoyles - 156
Input / commentary guessing at how exactly it's used, why it's good, and why it's even good against lists toting runes of warding / runic staves ... most welcome :)
- Mike
Wednesday, August 15, 2012
The NOVA Cometh - A True Wargaming CONVENTION, Not Just a Tournament - Prep Guide and Excitement
Well, the NOVA Open is 2 weeks away. Skip the next few paragraphs if you don't enjoy the idea of memory lane with me, and go down to the enumerated paragraphs.
In 14 days the staff and I will be waking up bright and early, and making our way to storage, where we'll meet the movers and transport an entire Wargaming Convention from a 20x10 climate controlled box over to the 30,000+ square feet of event space we're using at the Hyatt Regency in Crystal City. This includes thousands of pieces of terrain, over 225 wargaming boards, and an equal number of sideboards (yup, everyone this year will have a sideboard, no matter what event they play in, to put their minis/dice/etc. on!).
It's amazing how much you can fit in a small space when you try ...
So, I did an interview over on the Independent Characters podcast the other day ... check it out here ... and it got me thinking about the NOVA in general and how far we've come the past few years thanks to the help of our staff.
The very first event we ran was back in 2009, with 32 people playing on park benches at an outdoor tournament. We raised a few bucks for Breast Cancer, and had a great time. In 2010, we hosted the first eponymous NOVA Open, and 128 people showed up. Last year, 450 or so people registered, and 400 of them showed up despite a Hurriquake (a Virginia earthquake and a Hurricane on the same week).
As we get ready for 2012, we've shattered another peak number, anticipating 500-550 total attendees.
What's cool about all this, however, is what we've become - not just the increase in people walking through our halls. We were at first just a 40k tournament, with a simple book-rolled format. We innovated and grew a year later, and now use a format used all over the world for 40k and referred to as "NOVA" style. Way cool, but ... we ALSO became more than a 40k tournament. In our past 2 years, we became a multi-event tournament ... heck we even picked up a few vendors and a ton of great sponsors.
What makes 2012 different, and so much more, is that we are now a CONVENTION. 10 Vendors; our own shop of limited and interesting stuff; a legitimate independent painting competition; 13 hobby seminars; open gaming galore; demos; amazing sponsorship; and more different games than ever before.
My reverie over, let's hit up the key points for this post. THIS IS THE PART YOU SHOULD READ IF YOU'RE ATTENDING!
1) Have you reserved your hotel room? Don't tell me yes if it ain't true! Some people forgot, and almost got screwed when the initial block restriction closed a couple days ago. We got them to open it, but only for SIX MORE DAYS. Click here, reserve your rooms. We've cleared our minimums by a LOT this year - more than last year by far; we'll be fine. You won't be if you get stuck paying way more than the ridiculously low $85 rate they've given us.
2) Have you signed up for something BESIDES the 40k GT, Fantasy GT, Flames of War GT, Infinity Tournament, or main Warmachine event? What am I talking about? Well, all of the following can be done along with one of those (or more than one). Use this schedule to help understand.
2a) The Narrative - Capitol First Contact. This will be the first of many years for our own unique NOVA Open-born-and-bred story. You'll participate in the defense or invasion of Washington, DC, as part of a wider global extraterrestrial invasion. This year, Warhammer 40k will be the game used to act it out. In future years, all our game systems will get involved. The participants will drive the story's development, and will themselves find roles in future stories (well, the Protagonists and Antagonists who distinguish themselves through famous and infamous acts, at any rate). We pair you competitively here; if you bring a hard list, you'll play other hard lists, every round. This is a great place for experience and fun games at 3 hour paces.
I recommend any GT players with the energy level for it sign up for the Narrative as well. You'll play solid games against solid opponents (or equivalent ones), and it's good practice/warm-up for the GT rounds, b/c you can use your same 2k force if you choose (or use one a little more fun or different if you still want to practice list variations this soon in 6th). The gorgeous LED-lit monuments you've seen on the blog all year were made for this event. You get to battle "in" Washington, DC, and "for" Washington, DC.
Narrative Teaser Newsletter
Narrative Teaser Intro Story
Narrative Mission Packet
2b) The Trios Team Tournament - Our 40k Team Tournament combines singles match play with doubles team play simultaneously, and it's very laid back. Check it out. Here's the packet.
2c) Hobby Seminars - These are provided by Justin McCoy of Secret Weapon Miniatures. He gives seminars all over the country, including GenCon and AdeptiCon. People like his seminars a LOT. They're being taught all weekend long, there are 4 of them, and you can take all 4 if you want regardless of your primary event schedule. Check them out.
2d) The Painting Competition - The winner of this will receive airline tickets to AdeptiCon 2013, paid for by Cool Mini or Not. The winner of each of the 6 categories will win one of 6 Grex Tritium pistol grip top of the line airbrushes. All participants win extra raffle tickets.
2e) A sweet firearms course, the likes of which you can't get very many other places. Done by the guy who is up-armoring special KR Multicases for the NOVA Open.
3) Have you purchased a Weekend Meal Deal (or individual tickets)? This will get you a GOOD, full-sized breakfast and lunch for Friday/Saturday/Sunday. We strongly recommend this.
4) Have you allocated your Vendor Budget? We have all kinds of Vendors this year to choose from, and here's what you'll find ...
Spikey Bits - Amazing bits, various gaming accessories and retail purchase-ables from most game systems
The Warstore - Full retail store will be set up at the NOVA, tons of things to purchase.
Five Hour Energy - Yup, one of the better known energy bursts will be there; keep you gaming all night long, and you may even be able to snag a free sample from these guys.
Games and Stuff - These guys are an awesome local area store, and there'll be there with a full vendor set-up, and a special focus on the kinds of things you won't find at the Warstore and Spikey stores, including things like Magic the Gathering cards and the like.
Larry's Legions - These guys are a unique company from the DC area, selling historical/historical wargaming and related publications. They should be especially interesting to most attendees, including the Flames of War crowd.
Tectonic Craft Studios - These guys are effectively "launching" at NOVA; check out their site - amazing laser cut terrain, display boards, bases, and more.
Grex Airbrush - These guys have amazing products, and are a newly venturing into the wargaming industry; you'll find them there with their products and demo'ing them at the NOVA.
Shadow Horse Studios - A DC Area local and excellent artist (with an interest in Fantasy and Digital Art) has created 4 unique, limited edition pieces for the NOVA Open this year. VIP bag owners get 2 prints of the 4, and all are available as prizes and can be won. They come in NOVA Open logo'ed posterized format, as fine art prints, and you can win or special order canvas sets (maybe one or two for sale). These are all for sale at the NOVA store, but the artist herself will be there as a vendor, selling her own work, and signing your prints and posters if you win or purchase them. These are WAY cool - you'll just have to see them in person to find out!
5) Have you checked out the final packets relevant to your event (just a reminder for 40k guys, here's your draft final packet, and final FAQ)
There's a TON of stuff incoming, and I'll be buried under it for the next couple of weeks bringing everything together, but the point is - the NOVA has "arrived" as a full blown wargaming convention, and we can't wait to see ya'll in a few weeks. Ask yourself the question if you're not attending - why not!?
A final note on something near and dear to my heart ... the 40k GT is something that more than ever before, I wish I could participate in.
It's a brand new edition. There's no metagame yet. There's no proven netlists. There are no proven PLAYERS even. This is an extremely rare opportunity where a major internationally-attended (Australia and Russia are the faraways this year) GT is happening relative moments after the release of a new edition. Here's your chance to help define what the new edition really is ... what armies are good (and bad!), and who really knows how to learn the new game. Why aren't YOU here?
The 40k GT has sold a little over 245 total tickets, but attrition due to everything from family circumstances to military deployments leaves us with plenty of spots left, and about 215 actual attendees right this moment (based on my best guess at day-of-no-shows). Join in the world's largest 40k event after AdeptiCon, and check out all the awesome stuff above while you're at it!
And for all of those of you who can't make it ... and want to follow along, well ... add this to yer followage:
http://novaopen.blogspot.com
It's amazing how much you can fit in a small space when you try ...
So, I did an interview over on the Independent Characters podcast the other day ... check it out here ... and it got me thinking about the NOVA in general and how far we've come the past few years thanks to the help of our staff.
The very first event we ran was back in 2009, with 32 people playing on park benches at an outdoor tournament. We raised a few bucks for Breast Cancer, and had a great time. In 2010, we hosted the first eponymous NOVA Open, and 128 people showed up. Last year, 450 or so people registered, and 400 of them showed up despite a Hurriquake (a Virginia earthquake and a Hurricane on the same week).
As we get ready for 2012, we've shattered another peak number, anticipating 500-550 total attendees.
What's cool about all this, however, is what we've become - not just the increase in people walking through our halls. We were at first just a 40k tournament, with a simple book-rolled format. We innovated and grew a year later, and now use a format used all over the world for 40k and referred to as "NOVA" style. Way cool, but ... we ALSO became more than a 40k tournament. In our past 2 years, we became a multi-event tournament ... heck we even picked up a few vendors and a ton of great sponsors.
What makes 2012 different, and so much more, is that we are now a CONVENTION. 10 Vendors; our own shop of limited and interesting stuff; a legitimate independent painting competition; 13 hobby seminars; open gaming galore; demos; amazing sponsorship; and more different games than ever before.
My reverie over, let's hit up the key points for this post. THIS IS THE PART YOU SHOULD READ IF YOU'RE ATTENDING!
1) Have you reserved your hotel room? Don't tell me yes if it ain't true! Some people forgot, and almost got screwed when the initial block restriction closed a couple days ago. We got them to open it, but only for SIX MORE DAYS. Click here, reserve your rooms. We've cleared our minimums by a LOT this year - more than last year by far; we'll be fine. You won't be if you get stuck paying way more than the ridiculously low $85 rate they've given us.
2) Have you signed up for something BESIDES the 40k GT, Fantasy GT, Flames of War GT, Infinity Tournament, or main Warmachine event? What am I talking about? Well, all of the following can be done along with one of those (or more than one). Use this schedule to help understand.
2a) The Narrative - Capitol First Contact. This will be the first of many years for our own unique NOVA Open-born-and-bred story. You'll participate in the defense or invasion of Washington, DC, as part of a wider global extraterrestrial invasion. This year, Warhammer 40k will be the game used to act it out. In future years, all our game systems will get involved. The participants will drive the story's development, and will themselves find roles in future stories (well, the Protagonists and Antagonists who distinguish themselves through famous and infamous acts, at any rate). We pair you competitively here; if you bring a hard list, you'll play other hard lists, every round. This is a great place for experience and fun games at 3 hour paces.
I recommend any GT players with the energy level for it sign up for the Narrative as well. You'll play solid games against solid opponents (or equivalent ones), and it's good practice/warm-up for the GT rounds, b/c you can use your same 2k force if you choose (or use one a little more fun or different if you still want to practice list variations this soon in 6th). The gorgeous LED-lit monuments you've seen on the blog all year were made for this event. You get to battle "in" Washington, DC, and "for" Washington, DC.
Narrative Teaser Newsletter
Narrative Teaser Intro Story
Narrative Mission Packet
2b) The Trios Team Tournament - Our 40k Team Tournament combines singles match play with doubles team play simultaneously, and it's very laid back. Check it out. Here's the packet.
2c) Hobby Seminars - These are provided by Justin McCoy of Secret Weapon Miniatures. He gives seminars all over the country, including GenCon and AdeptiCon. People like his seminars a LOT. They're being taught all weekend long, there are 4 of them, and you can take all 4 if you want regardless of your primary event schedule. Check them out.
2d) The Painting Competition - The winner of this will receive airline tickets to AdeptiCon 2013, paid for by Cool Mini or Not. The winner of each of the 6 categories will win one of 6 Grex Tritium pistol grip top of the line airbrushes. All participants win extra raffle tickets.
2e) A sweet firearms course, the likes of which you can't get very many other places. Done by the guy who is up-armoring special KR Multicases for the NOVA Open.
John Perkins, President of BASICBLACK Will Teach Civilian Self-Defense Seminar
Seminar will include hands-on weapons training with laser-equipped Glock 17s. Learn to handle your Glock and incorporate Best of Breed Techniques. The quickest learner will take home bragging rights as a competition will be staged to find the best marksman in the class!
K-Rmored Multicases will be on display ~ including the “EXPENDED” Bag which was used on the BasicBlack proving grounds in the Premier of the Range Video of “The Shooting Attack on Mike Brandt’s Army!”
3) Have you purchased a Weekend Meal Deal (or individual tickets)? This will get you a GOOD, full-sized breakfast and lunch for Friday/Saturday/Sunday. We strongly recommend this.
4) Have you allocated your Vendor Budget? We have all kinds of Vendors this year to choose from, and here's what you'll find ...
Spikey Bits - Amazing bits, various gaming accessories and retail purchase-ables from most game systems
The Warstore - Full retail store will be set up at the NOVA, tons of things to purchase.
Five Hour Energy - Yup, one of the better known energy bursts will be there; keep you gaming all night long, and you may even be able to snag a free sample from these guys.
Games and Stuff - These guys are an awesome local area store, and there'll be there with a full vendor set-up, and a special focus on the kinds of things you won't find at the Warstore and Spikey stores, including things like Magic the Gathering cards and the like.
Larry's Legions - These guys are a unique company from the DC area, selling historical/historical wargaming and related publications. They should be especially interesting to most attendees, including the Flames of War crowd.
Tectonic Craft Studios - These guys are effectively "launching" at NOVA; check out their site - amazing laser cut terrain, display boards, bases, and more.
Grex Airbrush - These guys have amazing products, and are a newly venturing into the wargaming industry; you'll find them there with their products and demo'ing them at the NOVA.
Shadow Horse Studios - A DC Area local and excellent artist (with an interest in Fantasy and Digital Art) has created 4 unique, limited edition pieces for the NOVA Open this year. VIP bag owners get 2 prints of the 4, and all are available as prizes and can be won. They come in NOVA Open logo'ed posterized format, as fine art prints, and you can win or special order canvas sets (maybe one or two for sale). These are all for sale at the NOVA store, but the artist herself will be there as a vendor, selling her own work, and signing your prints and posters if you win or purchase them. These are WAY cool - you'll just have to see them in person to find out!
5) Have you checked out the final packets relevant to your event (just a reminder for 40k guys, here's your draft final packet, and final FAQ)
There's a TON of stuff incoming, and I'll be buried under it for the next couple of weeks bringing everything together, but the point is - the NOVA has "arrived" as a full blown wargaming convention, and we can't wait to see ya'll in a few weeks. Ask yourself the question if you're not attending - why not!?
A final note on something near and dear to my heart ... the 40k GT is something that more than ever before, I wish I could participate in.
It's a brand new edition. There's no metagame yet. There's no proven netlists. There are no proven PLAYERS even. This is an extremely rare opportunity where a major internationally-attended (Australia and Russia are the faraways this year) GT is happening relative moments after the release of a new edition. Here's your chance to help define what the new edition really is ... what armies are good (and bad!), and who really knows how to learn the new game. Why aren't YOU here?
The 40k GT has sold a little over 245 total tickets, but attrition due to everything from family circumstances to military deployments leaves us with plenty of spots left, and about 215 actual attendees right this moment (based on my best guess at day-of-no-shows). Join in the world's largest 40k event after AdeptiCon, and check out all the awesome stuff above while you're at it!
And for all of those of you who can't make it ... and want to follow along, well ... add this to yer followage:
http://novaopen.blogspot.com
Thursday, August 2, 2012
40k Draft Final Mission Packet + News, and TERRAIN IS DONE!
The NOVA Open is 1 month away.
To be precise, in one month it will be over ... the ticker to the right shows you where we're at.
Every last one of our events is crushing last year's sales. That said, there's room (if only a little) in every last one of them as well.
Why haven't you registered yet?!
Also - grab a spot in the hotel please. Our blocks are starting to dry up on certain nights, and you won't be $85/night in the DC area. You're also shorting yourself time-generated raffle tickets for $1,000 cash, based upon how long you stay in the hotel, and how far in advance you reserve a room.
We've cleared our minimum room block, a month earlier than we did last year. This is huge for event organizer woes and peace of mind.
The DRAFT Final Mission Packet for 40k is linked HERE. These missions and rules reflect how you'll play the missions for the Invitational and Team Tournament as well. Draft final packets for the Trios, Narrative, and Invitational will nevertheless be forthcoming most likely by the end of this week.
FAQ - Waiting on rumored Friday GW Rules FAQ to release final version of NOVA FAQ v6th.1
You are welcome to offer further input on the missions should you so desire, but do not anticipate too many more changes at this point, if any. They've gone through the playtest ringer, and we're very happy with where we're at. We've also incorporated 6th Edition Mission Components for all but Missions 1 and 8 in terms of modifying the way the "standard" 3 goals function. Read carefully, and enjoy preparing. Aside from polish, these are the missions you'll play, in the order you'll play them, on August 30-September 2, 2012.
The 40k GT is a RARE event this year. With over 200 attendees (and a max of 256 slots) in the GT alone, it's one of the largest 40k tournaments in the world. Furthermore, it's happening within 2 months of the release of a new edition. There is no meta, there is no well-understood nature of what's good and not good. It's a very unusual circumstance for something to happen ... the timing to align in this fashion. By the time we get to the later GT's of 2012 and the first GT's of 2013, the internet will be much more aflame with the "new" meta and what the game really means, and really is.
YOU could help define it.
While we are already planning on adjusting and using Forgeworld in the GT for 2013, it's out for 2012 (GT, Invitational, Trios). That said, it's IN for the Narrative event, which has both a Competitive Track and a Casual Track in terms of player preference.
Find the opportunity to game on some of the most gorgeous terrain you'll ever see, including recreations of DC's iconic memorials put together by the best of our terrain crew.
Check out the
for an idea of what to expect. You can play in the Narrative in ADDITION to the Invitational and GT, or many of the other events we have.
Seminars - Justin McCoy is an EXCELLENT instructor, well-regarded and the owner of Secret Weapon Miniatures. He gives seminars all around the country every year, and we're lucky to have him. We've also structured the recurring instances of his FOUR Seminar types so that you can attend all of them alongside/throughout your schedule for the GT or other events during the weekend.
Painting Competition - YOU SHOULD SIGN UP FOR THIS. The prizes are amazing for the 6 category winners (vouchers from Secret Weapon, and a $300 top of the line Grex Pistol Grip Dual Action Airbrush, their Tritium line). This is a Crystal Brush Qualifier, and Cool Mini or Not will pay for your plane flight to AdeptiCon next year if you win Best in Show.
Warmachine/Hordes - Games and Stuff in Maryland is sponsoring this competition, along with many of our other sponsors, and Privateer Press. The swag is excellent, the Press Gangers who run this are highly regarded, and it's fast becoming one of our biggest events. Sales are crushing last year's totals, and individual events are filling up fast. WM/H activities go on throughout the weekend.
Flames of War - We're a national qualifier in just our first year, and these spots aren't lasting. The 1750 event is a major tournament, two-day affair with only a handful of spots left. the 1500 event is a Friday affair that will let you participate in other activities throughout the weekend.
Infinity - There are literally only 2-3 Infinity spots left (someone just told me they were registering, hence ... "2-3"). Then they're gone. You can play in both the 40k GT and the Infinity event, or any number of other activities alongside Infinity.
VENDORS - WE HAVE OVER 10 NOW ATTENDING. Grex Airbrush, Spikey Bits, Warstore, Larry's Legions, The NOVA Open's own store, Five Hour Energy, Shadow Horse Studios and Glass Eye Pony Photography, Tectonic Craft Studios, Games and Stuff, and more are all going to be here!
Links and further information for all events can be found at our website, and in the August 1 newsletter. More to come.
Make sure you're making the best of your weekend - snag your hotel rooms while $85 rates still apply, sign up for some of the side events, and I can't wait to see ya'll in just a few weeks!
Wednesday, July 25, 2012
NOVA FAQ v6th.1 - DRAFT for Input and Absent Rulings
All,
The first draft of NOVA FAQ v6th.1 is linked below.
A couple of guide rules and heads up:
1) This is a DRAFT document; I'm still working heavily on formatting for clarity and polish
2) Some and/or several rulings you WANT to see may be missing
- Some may not be in there because they do not suit the purpose of the NOVA FAQ (i.e., the rule is answered clearly in the book, and is a "frequently" asked question due to people not reading it carefully)
- Some may not be in there because we've simply missed them
3) Some and/or several rulings may be what you believe to be INCORRECT
We will release the FINAL version of the FAQ for 2012 on August 1 or sooner. Please read through it, and follow the instructions in the Introduction for getting your questions or challenges addressed and potentially added to the FAQ by that deadline.
As a general rule, most of the large questions regarding how to prepare your army should be answered in this DRAFT document. You can rely on the fact that further changes will be marginal, and must be very well argued with clear construction and minimum emotion.
The finalized version of the FAQ will go out in the August 1 newsletter. The longer you delay in reading through it and posting any additional questions / clarifications / arguments, the less chance they will be addressed in time.
Meanwhile, we will continue to canvas for major questions that require entry into the FAQ through our own update deadline.
Remember, the NOVA FAQ is the opposite of the INAT FAQ (which I am a proud council member for). It is intended to be a streamlined tournament-ready minimalist document answering the largest and most pertinent questions for both gameplay, and in help constructing lists safely (in terms of how fuzzy rules actually will be ruled). It is NOT intended to answer every loophole and possible question out there; that's what our judges are for, and we rely on larger rules documents, and our own exhaustive playtest and communication to be well prepared for each of these. The NOVA Rules Forum can also help make sure judges and staff are well informed of and ready for the more esoteric or rare rules questions; furthermore, they provide you an opportunity to have these questions answered by and communicated with NOVA Open staff and judges.
We are releasing the DRAFT FAQ for two reasons:
1) To give you as much lead time as possible
2) To give the community as much opportunity as possible to continue to be a part of the iterative improvement process of the NOVA Open
Enjoy, and thanks for your patience! We're doing our best here - the ONLY benefit to us for running the NOVA is seeing the community bettered, and our attendees happy. Helps us out in that goal as much as you are able!
- Mike Brandt, NOVA
The first draft of NOVA FAQ v6th.1 is linked below.
A couple of guide rules and heads up:
1) This is a DRAFT document; I'm still working heavily on formatting for clarity and polish
2) Some and/or several rulings you WANT to see may be missing
- Some may not be in there because they do not suit the purpose of the NOVA FAQ (i.e., the rule is answered clearly in the book, and is a "frequently" asked question due to people not reading it carefully)
- Some may not be in there because we've simply missed them
3) Some and/or several rulings may be what you believe to be INCORRECT
We will release the FINAL version of the FAQ for 2012 on August 1 or sooner. Please read through it, and follow the instructions in the Introduction for getting your questions or challenges addressed and potentially added to the FAQ by that deadline.
As a general rule, most of the large questions regarding how to prepare your army should be answered in this DRAFT document. You can rely on the fact that further changes will be marginal, and must be very well argued with clear construction and minimum emotion.
The finalized version of the FAQ will go out in the August 1 newsletter. The longer you delay in reading through it and posting any additional questions / clarifications / arguments, the less chance they will be addressed in time.
Meanwhile, we will continue to canvas for major questions that require entry into the FAQ through our own update deadline.
Remember, the NOVA FAQ is the opposite of the INAT FAQ (which I am a proud council member for). It is intended to be a streamlined tournament-ready minimalist document answering the largest and most pertinent questions for both gameplay, and in help constructing lists safely (in terms of how fuzzy rules actually will be ruled). It is NOT intended to answer every loophole and possible question out there; that's what our judges are for, and we rely on larger rules documents, and our own exhaustive playtest and communication to be well prepared for each of these. The NOVA Rules Forum can also help make sure judges and staff are well informed of and ready for the more esoteric or rare rules questions; furthermore, they provide you an opportunity to have these questions answered by and communicated with NOVA Open staff and judges.
We are releasing the DRAFT FAQ for two reasons:
1) To give you as much lead time as possible
2) To give the community as much opportunity as possible to continue to be a part of the iterative improvement process of the NOVA Open
Enjoy, and thanks for your patience! We're doing our best here - the ONLY benefit to us for running the NOVA is seeing the community bettered, and our attendees happy. Helps us out in that goal as much as you are able!
- Mike Brandt, NOVA
Monday, July 23, 2012
Impending Primer Changes, FAQ This Week, Narrative Primer Incoming, and NEW VENDORS!!
First thing's first:
Grex Airbrush will be a NOVA Open Sponsor and Vendor this year. They'll also be demo'ing their airbrushes live from their vendor booth.
http://www.grexusa.com/grexairbrush/
The Painting Competition is going to have AWESOME prizes this year, as a result of Grex and others:
Each of the 6 Paint Competition category winners will take home one of these:
http://www.grexusa.com/grexairbrush/products.php5?id=Tritium.TG
MSRP around $300
In addition to sizeable gift vouchers from Secret Weapon Miniatures, and a number of additional perks and prizes, the Paint Competition is already at ENORMOUS prize value for every category in only the first year of the event. Sign up for it now! It's cheap to do so, and there's no reason not to ... for $10 you can submit to all 3 sub-categories for either the Sci-Fi or Fantasy genres (they also cover/are inclusive of other games, and indie line models). For $15 you can submit to all 6 sub-categories (the 3 from each genre).
Next up, Tectonic Craft Studios will be Vendoring at the NOVA Open this year:
http://www.tectoniccraftstudios.com/
Tectonic is one of the new successful results of the rise of Kickstarter, a company begun from the ground up by YOU all as hobbyists and investors. From my talks with Dan at Tectonic, the beta launch of their full site will be coming shortly in August, and the NOVA will be the first major convention they're selling at. He's giving us some fantastic shwag, and also loading up some of our Warmachine and Hordes tables with some rad-tad terrain.
Dan's stuff is in high demand, with a long wait list of invested kickstarter customers, and new ones lining up ... you'll have a chance to win some, or buy some at the NOVA this year.
Primer changes and possible changes impending:
Grex Airbrush will be a NOVA Open Sponsor and Vendor this year. They'll also be demo'ing their airbrushes live from their vendor booth.
http://www.grexusa.com/grexairbrush/
The Painting Competition is going to have AWESOME prizes this year, as a result of Grex and others:
Each of the 6 Paint Competition category winners will take home one of these:
http://www.grexusa.com/grexairbrush/products.php5?id=Tritium.TG
MSRP around $300
Next up, Tectonic Craft Studios will be Vendoring at the NOVA Open this year:
http://www.tectoniccraftstudios.com/
Tectonic is one of the new successful results of the rise of Kickstarter, a company begun from the ground up by YOU all as hobbyists and investors. From my talks with Dan at Tectonic, the beta launch of their full site will be coming shortly in August, and the NOVA will be the first major convention they're selling at. He's giving us some fantastic shwag, and also loading up some of our Warmachine and Hordes tables with some rad-tad terrain.
Dan's stuff is in high demand, with a long wait list of invested kickstarter customers, and new ones lining up ... you'll have a chance to win some, or buy some at the NOVA this year.
Primer changes and possible changes impending:
- Possible reversal of Warlord Traits to "standard" instead of pick-from-2-rolls; this one is loved by many, but some of the purists are making the good point that we might want to just stick with book and see what happens here. Still TBD, on account of SOME results being major game changers, SOME results being completely useless, and us not being entirely sure we like that randomization (but also not liking the idea of changing it).
- Quarters Goal - Scoring and Denial only - thank you all for feedback! Scoring units will no longer count full til the end, and will only be worth half points when at or under half; Flyers will not count for Quarters *ever*; All other vehicles / etc. will count when relevant via things such as Big Guns Never Tire, and The Scouring; we'll clarify questions surrounding those two permutations in the updated primer (by Aug 1).
- Anticipate that Kill Points by 3 will be the TERTIARY Goal almost always, and only rise up infrequently / in about 1/6 rounds, to reflect its much less frequent occurrence in the new book. As an editorial aside, the change to Transports never being able to score/deny was a much more elegant way to suppress MSU than Kill Points ever was ... a bravo there to GW.
- Modified Hammer and Anvil will stay - and will use the H&A reserve rules. Just in case, as a clarification, you'll reserve on from the short edge, fall back toward the short edge, and outflank from the long edges.
- We measured out the faster way to figure out Vanguard Deployment ... what an awful rulebook explanation of it. It's 21.5" down the long edges on each side, 14.5" down the short edges on each side, then connect the dots to complete the triangles.
The Narrative Primer is being worked on. An unformatted DRAFT is included here:
We're working on finishing up the FAQ; I'll be doing the draft of our conglomerated rulings today, running it by the 40k head judge for final inputs, and then publishing it out.
Do note - we will put the FAQ in your Guidebooks also, along with GW FAQ's as printing costs allow, and a quick reference guide to big new rules / changes for 6ed that we're working on. This should make your lives easier come game day, in terms of looking up rulings / rules / etc.
Thursday, July 19, 2012
Making Quarters Better - Deep Analysis / Input Request, NOVA Open "Quarters" Goal
Good Morning All,
One of the things we've noticed and heard about in playtest is the impact of the new Scoring/Denial unit rules, and Flyers/faster moving units, on how we work our Quarters Mission.
Beginning players tend to initially think that Quarters plays like Fixed Objectives (where one is in each quarter of the board). As people become more veteran with the best / most effective way to play the mission, they realize it's the most "engagement"-encouraging mission, as controlling the center of the board with large numbers of Points is the best way to ensure a win (and not a tie), giving you the ability late in the game to shift points to ANY quarter, instead of just to one or two (if you are backboarded, or segmented into board quarters).
The Primer contains a rules change that does a couple of things:
1) In line with the new 6th Ed book, only Scoring and Denial units count toward the Quarters goal
2) In select missions, the Quarters goal is modified along the lines of Big Guns Never Tire, and the Scouring, so that FA/HS will occasionally COUNT as Scoring for purposes of the Quarters Goal
This means that in general, vehicles of any sort do NOT count toward Quarters. This reflects the changes of 6ed as a whole, but it may also impact things TOO much.
Here are my big issues where we don't want to see Quarters as a goal change from the primer:
1) Flyers won't count for scoring in Quarters (unless you're in the Scouring or Big Guns Quarters variants, and have FA/HS flyers)
2) Emphasis placed on board control, engagement, while still being "tie"-able if you're outmatched on the mission by an inferior opponent with a better mission-tuned list
Inputs ahoy ... the only permutation I'm looking strongly at right now is simply ruling that Flyers and Vehicles [and Monstrous Creatures?] moving 13+" net in the turn (so counting run move) do not count for Quarters (so hovering flyers could count, transports/etc. could all count, but none of them could count if they moved flat out, zoomed, etc.). It could be simplified to simply be that Flyers do not count for purposes of the Quarters mission.
Do note, for newer input givers, EVERYTHING has always counted for the purposes of the Quarters goal, and this is a HUGE balancer on the mission combo. So, permitting all but Flyers would still be more restrictive than historically. One of my concerns in terms of gameplay and mission balance, is preventing a situation where it is tactically "wise" to run all your flyers off the board on Turn 4, and simply "zoom" all your points to whatever quarter(s) you want from off-board (aka in a way your opponent can't anticipate or play to handle) on Turn 5.
Input welcome!
PS - Looking at removing Warlord Traits from the Primer as well.
PPS - Looking at possibly going with 5e Spearhead Deployment instead of Hammer and Anvil. If we stick with modified Hammer and Anvil, reserves will arrive along short edge, and outflankers will be determined by long edges.
One of the things we've noticed and heard about in playtest is the impact of the new Scoring/Denial unit rules, and Flyers/faster moving units, on how we work our Quarters Mission.
Beginning players tend to initially think that Quarters plays like Fixed Objectives (where one is in each quarter of the board). As people become more veteran with the best / most effective way to play the mission, they realize it's the most "engagement"-encouraging mission, as controlling the center of the board with large numbers of Points is the best way to ensure a win (and not a tie), giving you the ability late in the game to shift points to ANY quarter, instead of just to one or two (if you are backboarded, or segmented into board quarters).
The Primer contains a rules change that does a couple of things:
1) In line with the new 6th Ed book, only Scoring and Denial units count toward the Quarters goal
2) In select missions, the Quarters goal is modified along the lines of Big Guns Never Tire, and the Scouring, so that FA/HS will occasionally COUNT as Scoring for purposes of the Quarters Goal
This means that in general, vehicles of any sort do NOT count toward Quarters. This reflects the changes of 6ed as a whole, but it may also impact things TOO much.
Here are my big issues where we don't want to see Quarters as a goal change from the primer:
1) Flyers won't count for scoring in Quarters (unless you're in the Scouring or Big Guns Quarters variants, and have FA/HS flyers)
2) Emphasis placed on board control, engagement, while still being "tie"-able if you're outmatched on the mission by an inferior opponent with a better mission-tuned list
Inputs ahoy ... the only permutation I'm looking strongly at right now is simply ruling that Flyers and Vehicles [and Monstrous Creatures?] moving 13+" net in the turn (so counting run move) do not count for Quarters (so hovering flyers could count, transports/etc. could all count, but none of them could count if they moved flat out, zoomed, etc.). It could be simplified to simply be that Flyers do not count for purposes of the Quarters mission.
Do note, for newer input givers, EVERYTHING has always counted for the purposes of the Quarters goal, and this is a HUGE balancer on the mission combo. So, permitting all but Flyers would still be more restrictive than historically. One of my concerns in terms of gameplay and mission balance, is preventing a situation where it is tactically "wise" to run all your flyers off the board on Turn 4, and simply "zoom" all your points to whatever quarter(s) you want from off-board (aka in a way your opponent can't anticipate or play to handle) on Turn 5.
Input welcome!
PS - Looking at removing Warlord Traits from the Primer as well.
PPS - Looking at possibly going with 5e Spearhead Deployment instead of Hammer and Anvil. If we stick with modified Hammer and Anvil, reserves will arrive along short edge, and outflankers will be determined by long edges.
Thursday, July 12, 2012
40k Mission Primer - Practice and Feedback
This link contains our 40k newsflash.
Contained within is our primer for this year's GT, Invitational, and Trios missions.
Please note, points levels are for the GT and Trios "singles" only. Invitational remains at 1750, Trios doubles lists remain at 1000 each.
Rationale behind some changes so far:
Please provide feedback and playtest results in the comments section or the forum! NOVA FAQ for sixth edition is forthcoming. The more input you provide that is of a constructive nature, especially backed by playtest, the better the final packet will work for all involved.
Thanks as always!
Contained within is our primer for this year's GT, Invitational, and Trios missions.
Please note, points levels are for the GT and Trios "singles" only. Invitational remains at 1750, Trios doubles lists remain at 1000 each.
Rationale behind some changes so far:
- All changes have been made based upon feedback from players and results of playtesting
Hammer and Anvil Deployment Modification
This is a difficult one to have function properly in a tournament setting, b/c of the inherent logistical nightmare of 256 wargamers constantly running around 128 tables trying to fully use the short-edge, along-the-table deployment and play type. Hence, we've shortened the depth of the deployment zone somewhat, to at least ameliorate the process a little without dramatically altering the "feel" of the playstyle.
Incorporation of Book Missions
- Kill Points is still a mission in the book, but it only occurs once every 6 games. As a result, we've suppressed Kill Points down in the P/S/T tree except when it occurs as a primary. This is a good hint to you all where it will typically be, and how frequently it will be a primary.
- Relic, Big Guns Never Tire, and The Scouring have all been incorporated in the primer. Where possible, we will be incorporating the base book missions into the NOVA Goals in a similar fashion.
- The Secondary Objectives have been incorporated into the Tiebreakers, with each one swaying your Points total as if you destroyed a 50 point unit. So far in playtest this has felt like the appropriate value, but let us know how things pan out in playtest of very close games.
- When components like The Scouring and Big Guns Never Tire are in effect for purposes of their impact on Fast Attack and Heavy Support units, two things occur - they count as Scoring/Denial units for purposes of the Quarters goal.
Removal of Mysterious/Archeotech/Etc. Terrain
- With this little time before the NOVA after the release of 6th Edition, we cannot ensure a fair and equivalent placement of these terrain types on every table. We will continue playtesting, and observe results and feedback from future events that DO use these terrain types to make an informed decision about our terrain production process in relation to them going forward toward 2013.
Removal of Mysterious Objectives
- We are still on the fence with this, but barring further playtesting of some options regarding Mysterious Objectives, we are leaving them out of play for now.
Please provide feedback and playtest results in the comments section or the forum! NOVA FAQ for sixth edition is forthcoming. The more input you provide that is of a constructive nature, especially backed by playtest, the better the final packet will work for all involved.
Thanks as always!
Friday, July 6, 2012
Help the FAQ, Mission, and Rules Process
Just a quick post, with larger one due later with the first primer work, and rules leanings, but please - any major rules discussions, questions, thoughts, etc about sixth and NOVA, go register and post them on the forum:
http://nova.tlsconline.com/
It's been cleaned up and protected from ye olde bot fest, and is ready for your use to help prep for NOVA. Forums are a better way than blog to track key discussions and sub discussions, etc.
Please also re share there some of your thoughts and questions from the last two major response blog posts (84 & 78 comments is a ton, and I do worry some great points are being missed).
- Mike, back from Amsterdam
http://nova.tlsconline.com/
It's been cleaned up and protected from ye olde bot fest, and is ready for your use to help prep for NOVA. Forums are a better way than blog to track key discussions and sub discussions, etc.
Please also re share there some of your thoughts and questions from the last two major response blog posts (84 & 78 comments is a ton, and I do worry some great points are being missed).
- Mike, back from Amsterdam
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