Thursday, April 14, 2011

BUSY! GK and Addendums

So I'm getting closer to a GK list I'm happy with; I've been bad with my blog postery, but that should pick up in the next week or so.


I may, however, end up spending a fair bit of next week in Nairobi, Kenya.  If that happens, more blog delayage.

In the interim, here's the current iteration of GK listage that I'm zero'ing in on ... trying to have "just enough" long range fire support for early suppression, coupled with a strong midfield presence, good counter-punch capability in a pinch, and the ability to outflank into things like MSU armies and long fangs and the like if the opportunity presents itself.  So how do we start to get there?

Inquisitor w/ Servo-Skull, Terminator Armor/DaemonHammer, Psycannon - 83
Grand Master w/ Psychotroke Grenades - 190

Inquisitorial Henchmen Warband - 3 Multi-Melta Servitors, 3 Warrior Acolytes, Chimera - 97

10 Grey Knight Terminators w/ 2 Psycannons, 4 Daemon Hammers, 4 Halberds, Brotherhood Banner - 475
10 Grey Knights w/ 2 Psycannons, Rhino - 260
10 Grey Knights w/ 2 Psycannons, Rhino - 260
10 Grey Knights w/ 2 Psycannons, Rhino - 260

Dreadnaught w/ Multi-Melta, Psybolt, TL Autocannon - 125
Dreadnaught w/ Multi-Melta, Psybolt, TL Autocannon - 125
Dreadnaught w/ Multi-Melta, Psybolt, TL Autocannon - 125

So, why the multi-meltas on the dreads instead of Psyfleman?  Well, I want the dreads moving up more aggressively ... not that they can't with the psyfleman upgrades, but the multi-meltas become increasingly important, b/c they have a strong impact on your ability to actually KILL transports ... psycannons are very good at putting damage results down, but the AP1 helps a ton, as does the +2d when the going gets tough.

Why the Grand Master?  Besides being able to roll with the Terminators on occasion, he's there for Scout.  Outflanking GK squad?  Going to be useful.  Hell, outflanking Terminators could be useful.  Also useful ... scout moving the terminators up, so that they are like to start firing full bore from midfieldish on turn 1.  Also useful .. scouting up a rhino or two of GK.  The GM will start off riding in the Chimera most likely, but he'll join whatever squad needs him, typically the termies to apply Psytrokes and add Hammerhand to the auto-ID banner (this helps a great deal against annoying things like TMC's).



Hopefully you can see where I'm going here; lots of scoring bodies that can all combat squad; plenty of firepower; enough vehicles to get up into midfield, late game move block, help shield and take punches, etc.  Plenty of multi-meltas to deal with land raiders, and to deal with reliably killing vehicles and saving psycannons and storm bolters for the chewy interior.  Yatta yatta yatta.

12 comments:

  1. Interesting idea with the MM on the DNs... I've been doing something similar by running an Assault Cannon/TLAC with the psybolt ammo to get a similar effect... Keeping it near the big Terminator squad forces most people to split their fire and that keeps them both alive... Do have to ask, why the Psytroke grenades rather than Rad?

    ReplyDelete
  2. As nice as Rad are in terms of their effects, I like basically EVERY effect from the Psytrokes except "1" ... so I don't mind whatever I roll most of the time. You can effectively replicate Rad w/ Hammerhand, or can do so well enough; the banner gives you freecast insta-death to boot.

    ReplyDelete
  3. :-) Wow, I must have completely confused it with the brain mine and skipped that one altogether ... Good call! And apologies in advance to next week's opponent in the local league...

    ReplyDelete
  4. I like the list. It's the first one I've seen that departs from simple Psycannon spam into something that feels more tactically sound.

    ReplyDelete
  5. It's pretty similar to the direction I've been headed as well (not my interceptor lists :D). I like it. I'm fast becoming a fan of the Psycannon Inquisitor too. I'm having more problems lately fitting in the Grandmaster but he is gold for what he does.

    All in all. A fine list though parts of the internet will disagree.

    ReplyDelete
  6. Looks like it could be fun. Can GKTs take brotherhood banners? I thought that was only Paladins. I don't have my 'dex on-hand, so I can't check. I'm not sure you can give Scout to the Rhinos either; it was pointed out to me earlier this week that I can't do that with my Stormraven, which forces some list changes for me.

    Otherwise, looks good to me. Interesting idea on the Dreadnoughts, I'd like to hear how it works out.

    ReplyDelete
  7. GKT can take a Brotherhood Banner, it replaces a Nemesis Force Sword.

    Units that scout give the benefit to their dedicated transports as well (assuming they are riding in it), so the rhinos get can benefit from it. Stormravens are fast attack, so never benefit from it.

    ReplyDelete
  8. Ahh, alrighty then. Thanks for the clarification.

    ReplyDelete
  9. Naw, 9 psycannons still counts as spam in my book ;) What I am not seeing are any lists with incinerators in them... not that I don't understand. Psycannons are absolutely king in this book especially considering the cost of incinerators in the GKSS.

    Mike, is the (general) plan to ride the GKGM, inq + warband in the chimera? If so, I would consider dropping the MM servitors and using those points to put a justicar hammer in each of the GKSS squads. I have cracked land raiders with those guys (S10 hammers are not a bad thing).

    ReplyDelete
  10. So, playtested some so far; Psytroke grenades are dickheads. Seriously, I freaking love them.

    Also, probably going to swap the hammers into the GK squads, though I don't know HOW in handy they'll come ... and I might actually want the MM's in the Inquis squad on occasion ... only I've yet to put them to use in test so far, so I'm thinking no. The problem is you want to use hammerhand a lot, so a perils costs you a justicar AND a hammer, but I guess there's no way around that.

    ReplyDelete
  11. To me the hammer 'car is a 10 pt opportunity cost. Any more expensive and I would be more concerned with losing him to perils. Just about the right ROI considering he may be in a position to ID a carnifex or punk a land raider.

    As we've discussed previously, the MM servitors would make a nice firebase with coteaz and some jokaero (assuming they FAQ those monkeys' re-roll correctly). Otherwise, I would consider melta acolytes if you REALLY felt the need for close range AP1.

    ReplyDelete
  12. Huh, well, I'm not sure if im scared of it or not. I've been playtesting a lot with maximum shooting, and on the face of it, it would definitely be a fight. I have 5 tanks on you, and while you have me on infantry, I'm paying less and, in terms of shooting, getting more bang for my buck.

    However you can take a punch like a champ, and beat the Shit out of me in combat.

    Mike, can you do a batrep?

    ReplyDelete