Good Morning All,
One of the things we've noticed and heard about in playtest is the impact of the new Scoring/Denial unit rules, and Flyers/faster moving units, on how we work our Quarters Mission.
Beginning players tend to initially think that Quarters plays like Fixed Objectives (where one is in each quarter of the board). As people become more veteran with the best / most effective way to play the mission, they realize it's the most "engagement"-encouraging mission, as controlling the center of the board with large numbers of Points is the best way to ensure a win (and not a tie), giving you the ability late in the game to shift points to ANY quarter, instead of just to one or two (if you are backboarded, or segmented into board quarters).
The Primer contains a rules change that does a couple of things:
1) In line with the new 6th Ed book, only Scoring and Denial units count toward the Quarters goal
2) In select missions, the Quarters goal is modified along the lines of Big Guns Never Tire, and the Scouring, so that FA/HS will occasionally COUNT as Scoring for purposes of the Quarters Goal
This means that in general, vehicles of any sort do NOT count toward Quarters. This reflects the changes of 6ed as a whole, but it may also impact things TOO much.
Here are my big issues where we don't want to see Quarters as a goal change from the primer:
1) Flyers won't count for scoring in Quarters (unless you're in the Scouring or Big Guns Quarters variants, and have FA/HS flyers)
2) Emphasis placed on board control, engagement, while still being "tie"-able if you're outmatched on the mission by an inferior opponent with a better mission-tuned list
Inputs ahoy ... the only permutation I'm looking strongly at right now is simply ruling that Flyers and Vehicles [and Monstrous Creatures?] moving 13+" net in the turn (so counting run move) do not count for Quarters (so hovering flyers could count, transports/etc. could all count, but none of them could count if they moved flat out, zoomed, etc.). It could be simplified to simply be that Flyers do not count for purposes of the Quarters mission.
Do note, for newer input givers, EVERYTHING has always counted for the purposes of the Quarters goal, and this is a HUGE balancer on the mission combo. So, permitting all but Flyers would still be more restrictive than historically. One of my concerns in terms of gameplay and mission balance, is preventing a situation where it is tactically "wise" to run all your flyers off the board on Turn 4, and simply "zoom" all your points to whatever quarter(s) you want from off-board (aka in a way your opponent can't anticipate or play to handle) on Turn 5.
PS - Looking at removing Warlord Traits from the Primer as well.
PPS - Looking at possibly going with 5e Spearhead Deployment instead of Hammer and Anvil. If we stick with modified Hammer and Anvil, reserves will arrive along short edge, and outflankers will be determined by long edges.