New Necron are going to pose an interesting conundrum for the 40k metagame/community as a whole in that they are like to be a finesse army. The nature of scarabs and relatively anti-tank-incapable Troops that also get rolled in combat and ride expensive or strangely operating transports will combine to force players seeking broad Necron success to master the movement phase and its nuances more than ever before.
Can you effectively apply entropy to enough vehicles in vehicle spamming armies to make your warriors anti-tank capable and thus compensate for the very Tyranid-like dearth of FOC-wide reliable ranged anti-tank? Can you master the movement phase well enough to keep your troops out of combat yet also in play on the board for widespread objective grabbing?
The dex will be a very potent one in the right hands, but trust it will be the precise opposite of GK's "point psyflemen psybacks and dca's at things" playstyle.
I'll be drinking brewskis but I'm interested in what the more focused among you has begun to think about how Necron can play ... I know I've already ordered tomb spyders and scarabs off ebay to supplement my existing collection.
Necron were ny first army, and I've been waiting for a new dex to inspire me off Strakenguard. Here's hoping ...
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