Monday, September 19, 2011

Upcoming Events - Battle for Blob's Park; Battle for Salvation list updates

So, a couple of events are on the near horizon ... this upcoming weekend is the

Battle for Blob's Park

It's run by the Inner Circle guys ... and it's basically a single day fun as hell GT in a biergarten.  Can't be beat.

Following, in the 2nd (formally) weekend of October, is the Battle for Salvation GT



I'll be attempting to head to both ... for sure attending the Battle for Salvation, with 3 boxes of our hills in tow.  I nominally have to defend my title from winning last year's BFS, but just like last year I have a hunch I'll get knocked out of a couple games.  I don't think people will be caught off guard again by what looks like a bizarre and/or esoteric list (i.e. charging veterans and straken).


More photos from the NOVA ... set-up, and trios and other sorts of things like Day 1 awards

http://www.flickr.com/photos/birdux/

Here's another list I'm looking at for BFS:

Grey Knights Grand Master - Nemesis Force Sword, Incinerator, Psychotroke Grenades - 195
Inquisitor Coteaz - 100

10 Grey Knight Purifiers - Nemesis Force Hammer, 5 x Nemesis Force Sword, 4 x Psycannon - 285
Rhino Dedicated Transport w/ Dozer Blade - 45

Venerable Dreadnaught w/ Multi-Melta, Twin-Linked Autocannon, Psybolt Ammunition - 185
Venerable Dreadnaught w/ Multi-Melta, Twin-Linked Autocannon, Psybolt Ammunition - 185

5 Grey Knight Terminators w/ 3 Nemesis Force Swords, 2 Nemesis Force Hammers, Psycannon - 225
5 Warrior Acolytes - 4 w/ Laspistol/CCW, 1 w/ Laspistol/CCW/Meltabombs - 25
Razorback w/ Psybolt Ammunition - 50
5 Warrior Acolytes - 4 w/ Laspistol/CCW, 1 w/ Laspistol/CCW/Meltabombs - 25
Razorback w/ Psybolt Ammunition - 50
5 Warrior Acolytes - 4 w/ Laspistol/CCW, 1 w/ Laspistol/CCW/Meltabombs - 25
Razorback w/ Psybolt Ammunition - 50
5 Warrior Acolytes - 4 w/ Laspistol/CCW, 1 w/ Laspistol/CCW/Meltabombs - 25
Razorback w/ Psybolt Ammunition - 50
5 Warrior Acolytes - 4 w/ Laspistol/CCW, 1 w/ Laspistol/CCW/Meltabombs - 25
Razorback w/ Psybolt Ammunition - 50

Dreadnaught w/ 2 x Twin-Linked Autocannons, Psybolt Ammunition - 135
Dreadnaught w/ 2 x Twin-Linked Autocannons, Psybolt Ammunition - 135
Dreadnaught w/ 2 x Twin-Linked Autocannons, Psybolt Ammunition - 135


So, what have we here in the permutations department.
We have plenty of long range durable units to add fire support and take down transports / etc.  We have the ability to outflank a squad of 10 purifiers with proper kit (and a dozer so they don't get stuck on terrain outflanking).  We have the ability to render purifiers scoring, put them afoot, and attach coteaz and the GM.  If they are outflanking, or scouting forward, Coteaz and the GM have a Grey Knight Terminator unit they can join instead.

I have BS5 multi-meltas and a heavy psycannon squad to deal with land raiders in a pinch if I have to ... I also have a spread of hammers that can up to S10, including one master-crafted.  This helps with things like TWC stars that will also be torrented.

The acolyte squads are a little more durable, with meltabombs to make lazy players sweat and stop tank shocks on objectives.  Additionally, if I get into a combat pinch with a lot of threats in my lines, I can use the purifiers as one combat unit, the terminators as another, and the GM and Coteaz can attach to 5 acolytes ... much better than 3, b/c it lets me base power fists and the majority of enemy models with the acos.  If the acos survive being swung at, each is throwing 3 attacks up to S5 on the charge with double-hammer, and they are preventing any serious damage to Coteaz and the GM, who throw up to S10 and S6 power weapon attacks each respectively.

In scoring requirement situations, I can score up the Purifiers and possibly the Venerable Dreads, giving me a large variety of advancing, mobile, durable scoring units that are legitimate combat threats, and are extremely difficult to charge thanks to sanctuary and psychotroke grenades.  The venerable dreads are also excellent tanks for boyz mobs and the like, buying the purifiers and coteaz free time to eat through units at a time.

I have plenty of torrent, plenty of firepower, tons of scoring, maneuverability with outflank, and even purifier first turn charge shenanigans should I so choose / should I be going first and someone give me the chance (deploy rhino sideways, pivot and move 12" in scout move, disembark 2" from door to back of base, move 6 charge 6 ... 26" range from deployment edge).  This is especially useful against armies that have light mech, b/c you can carefully plan it so that you charge vehicles and the like with most of your purifiers, charge only one or two into an infantry unit demeched by psyfleman fire, and leave a combat-stuck threat in the middle of an opponent's army on Bottom 1.

Thoughts?

6 comments:

  1. It's pretty interesting. Obviously, I like the Dozer, as previously stated.

    It's certainly something I'd think about trying out myself.

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  2. Looks nasty. The only sad part is seeing yet another GK list.

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  3. Why you don't take Meltaguns on the Henchmen squads?

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  4. I like this list more than the other one. It doesnt smack typical GK Dread henchman spam armies even though it is. Termies,GM (Pschotrokes are fun)and non standard Vens make a standard GK core very fun and suprisingly effective Imho.

    The list seems to cover all the bases and gives the army Infiltrate/scouts when needed. Something most list's lack.
    Additional scoring units is a plus. The ability to make dreads scoring is awsome especially the Vens.
    Lack of Melta can be concerning, however i see some nasty abilities, Mike a question... would you ever actually give the Vens infiltrate ? the MM configuration opens some nice opportunities.
    Low BS Aco's dont make great melta gunners unless spammed so i dont see moke having the points. Melta bombs do scare tank shockers.Even if it doesnt the units now actually have a chance of preventing it and protecting there objective from a vehical.

    The Lazy player in me does want warpquake however so i dont have to deploy defensivly vs deepstrikers.

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  5. If I'm going against an aggressive deep striking army, I just deploy cleverly enough with reserves, and Coteaz attached to 16 psycannon shots.

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  6. Hi, I'm still pretty new to 40k and I'm curious about this part "purifier first turn charge shenanigans should I so choose / should I be going first and someone give me the chance (deploy rhino sideways, pivot and move 12" in scout move, disembark 2" from door to back of base, move 6 charge 6 ... 26" range from deployment edge"

    I thought the unit of scouts didnt pass that on to the vehicle they were in, and also I thought you couldent assault on the same turn you disembarked from a rhino?

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