Thursday, September 16, 2010

What to Bring to the Battle for Salvation - Choices, WYSIWYG, Etc.

Well, my guard army is a bit in flux right now; I use / have always used lasguns as shotguns in my guard lists, b/c I've never fielded regular guardsmen - every lasgun in the army is in fact a shotgun, and there are no real shotgun models.

We actually permit that at the Open as well, to a limited extent - namely, if you don't really have access to easy alternative pieces, and every single weapon of a certain basic type is the same across your army, you can work it in.

The Battle for Salvation is formally a little more strict about it, and the army is in kind of a flux state anyway, *AND* I'm just going to support them for doing a NOVA format and to have fun.

As such, I think I'll be takin' Da Orkz.

Planned list at the moment will be ...

Big Mek w/ Kustom Force Field - 85 points

3 Nobz w/ Choppas/Sluggas - 60 points
Battlewagon Dedicated Transport w/ Deffrolla, Big Shoota - 115 points

3 Nobz w/ Choppas/Sluggas - 60 points
Battlewagon Dedicated Transport w/ Deffrolla, Big Shoota - 115 points

Deff Dread w/ Skorchas - 85 points
11 boyz + PK/Bosspole Nob - 112 points
Trukk Dedicated Transport w/ Reinforced Ram - 40 points
11 boyz + PK/Bosspole Nob - 112 points
Trukk Dedicated Transport w/ Reinforced Ram - 40 points
11 boyz + PK/Bosspole Nob - 112 points
Trukk Dedicated Transport w/ Reinforced Ram - 40 points
11 boyz + PK/Bosspole Nob - 112 points
Trukk Dedicated Transport w/ Reinforced Ram - 40 points
11 boyz + PK/Bosspole Nob - 112 points
Trukk Dedicated Transport w/ Reinforced Ram - 40 points

3 Warbuggies w/ Twin-Linked Rokkit Launchas - 105 points
3 Warbuggies w/ Twin-Linked Rokkit Launchas - 105 points
3 Warbuggies w/ Twin-Linked Rokkit Launchas - 105 points

3 Killa Kanz w/ Grotzookas - 135 points
3 Killa Kanz w/ Grotzookas - 135 points
3 Killa Kanz w/ Grotzookas - 135 points

Standard overwhelm-you Ork list, fully capable of overwhelming vehicle MSU armies, laughs missile-spam loganwing style armies off the table, etc. Still has its struggles, b/c it is Orks after all :)

26 Vehicles plzkthx

Two of the boyz squads steal the Deffrolla rides early, pref. turn 1 (unless opponent has absurd amount of long range indirect fire template weaponry or whatever), and nothing matters. For those who've faced this list under the control of a good player, you can kill both Deffrolla Wagons and the KFF Mek and still be tabled on turn 6 ... which is the design.

Either way, it's well and fully painted, and is a hoot to play around with :)

10 comments:

  1. Psshhh.... Mike, Orks aren't competi...whaa?? 26 Vehicles with Cover?

    Oh.

    Lol I'll be interested to see how you do man.

    ReplyDelete
  2. Bring it! My pure GKs will have their way with you.

    ReplyDelete
  3. Mike you play orks?

    <-- Shocked

    ;)

    ReplyDelete
  4. What! You can't bring Orks! I'm bringing Orks! :)

    ReplyDelete
  5. What? Did you call Z fat and steal his army when he went to look in the mirror?

    ReplyDelete
  6. Z's army is my army ... until he finally pays for them years later maybe. That said, I'll probably use the orks Mark/Rhett/Me/Z used for our Team Tourney at Adepticon last year, as they are muchos prettier than what Z's done to my orks ;)

    ReplyDelete
  7. hey mike bobby and i spoke about this and i thought we determined it wasnt an issue to go shot gun since there is no model for the gun. I think we were a little more strict on your buddys army and the flamer/melta issue. Maybe a slight misunderstanding on that. I would love to see you play that straken list you so lovingly talk about :)

    ReplyDelete
  8. Are Boyz in trucks shoota or slugga/choppa ones?

    ReplyDelete
  9. Slugga/Choppa ... shootas aren't super reliable, especially in small squads, and occasionally orks are going to get charged whether you like it or not; you want the attacks and a little hope in those situations, not a shoota.

    A lot of ork players do Trukk boyz wrong, leaving the boyz in as long as possible; unless template / cover ignoring weaponry forces me not to, I prefer to hop out midfield ASAP, and let the vehicle spam break up enemy formations and army blocks, with the boyz going where necessary to finish targets off ... it's ever unwise and succumbing to a lot of the mythologies about ork "weakness" to chuck boy squads at transports and "hope."

    Hope's not a strategy ...

    Pissclams, wanna let me know more formally what the dealio is?

    ReplyDelete
  10. mike, look for an email from bobby.

    ReplyDelete