I am sure that you all are familiar with Mike and his rants on 40k (and sometimes beer) and are most likely familiar with the details and mission of our tournament this summer. To date there has been much scuttlebutt about the 40k side of this tournament while Fantasy has been mostly in the dark.
Today I get to address the other half of the tournament. Most of you will not know who I am and will probably wonder how I got the illustrious job of organizing the fantasy side I am Rhett Austin and needless to say I have been primarily a fantasy player till late when I put it aside due to its “issue’s”. Despite some of its issues, I love Warhammer Fantasy and follow it diligently hoping that maybe with 8th Edition some things will get straightened out (yes, daemons, that mean you). Until that time I get the pleasure of overseeing a comp system for this year’s NOVA Open.
When this task was first put before me I got kinda giddy thinking about this perfect opportunity to fix the game and stake out the comp system to end all comp systems. So I set about this task by first investigating what was out there. I’m a regular tournament player and participated in many comp systems over time, but none of them seemed to fit what I thought one should be. It was my thought that my task would be immensely easier if I had a good starting point, though, so digging through the vast number of them out there began.
It seems like the first choice you have when running a comp system is whether to do a points based comp system (like this) or use penalties and caps to limit or expand certain armies (like this). They both have their pros and cons and both systems can work. The big deciding factor for me was that the points system was pretty complex and I prefer to keep it simple wherever possible. So I decided to proceed down the penalties and caps route to create my perfect comp system.
This is where it got dicey. I spent many long days trying to create this perfect system and in the end I decided that I couldn’t do it alone. Not that I am incapable of making good judgments on the current rule set, but rather if I did craft my own comp system I would just be adding to the dozens of questionable, home-grown systems that currently exist. It might have even been amazing but there would be no reason for anyone to take my word on this working.
There still lies the problem of having a comp system though, and it is my job to put it forth. During my research of popular systems out there I did find one that had most of what I was looking for. Though its rules aren’t perfect in my opinion, it is crafted via the input of a large community of players all seeking to build a better system. One could easily say it’s impossible to craft the “perfect” system, but I think you’ll find this one brings Warhammer Fantasy 7th Edition well into the realm of being absolutely worth playing and competing in.
So without further delay, here it is.