Sunday, August 10, 2014

Narrative Warlords Tweak - Tzeentch Daemons

Previously, Tzeentch Daemons (prior Whiskey article) had a power where they auto-passed psychic tests, which does not work all that well in the new edition.

Keep in mind that within the Narrative, these "supplements" are almost exactly like GW ones, in that they are optional. The referenced changes only apply if you elect to use a Narrative Supplement. If you prefer to run the list more by the book or in another fashion, you are free to do so within the Narrative event.

Chaos Daemons are now:


Fateweaver’s re-roll may only be used for rolls to hit, to wound and saving throws
The Grimoire of True Names may never improve a unit’s invulnerable save beyond a 3+
Malefic Daemonology MAY NOT be taken by any Chaos Daemons models

Khorne: If your army (including Allies) is comprised entirely of Daemons of Khorne, all models gain Assault Grenades and Feel No Pain (5+) against shooting attacks.
Slaanesh: If your army (including Allies) is comprised entirely of Daemons of Slaanesh, all models gain Assault Grenades, and the Shred special rule.

Tzeentch: If your army (including Allies) is comprised entirely of Daemons of Tzeentch, all psychic powers may be selected instead of rolled for randomly.

Nurgle: If your army (including Allies) is comprised entirely of Daemons of Nurgle, all models gain Fleet and the ability to Run regardless of the Slow and Purposeful USR.

1 comment:

  1. Fluffy and preventing easy 2++ packs; nicely done.

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