So still pondering a restricted Lords of War allowance, as I think GW is going to continue to push them on us regardless (i.e., nerfing Ghazkull yet still making him a Lord of War).
I hope it is something we can all understand is meant to push Lords of War, but they are the designers of the game, and it's their game we play. Recognize that due to the bonus points due to wounds dealt / steal the initiative bonus for facing Lords of War, and the fact he lost an invul and gained ... nothing (he already had Eternal Warrior, for those who erroneously posted initial reactions commenting that he gained it), Ghazkull is substantially worse than he was before (and he was already a poor choice).
So taking a model, nerfing it, and making it a Lord of War, is sort of silly.
Regardless, the notion of allowing at least some Lords of War has been nagging at us, and we're still considering it.
We're working hard on the draft FAQ. We're also working hard to finalize the revised mission catalog ... updates to the missions in short-hand change notes ....
Mission #1 - Deployment Zone objectives only accumulate points (in the accumulation choice) on turns 3-5. Other objectives accumulate 2-6. There are now 6 objectives, in a hexagonal shape (2 in dep zones 24" in from short edges, 2 in midfield 12" in from short edges).
Mission #2 - Major changes; 5 objectives in play; center of table and center of each quarter. Center objective is the Relic. Goal 1 - Relic is now worth 5 points if held at end of the game, each objective is worth 2 points, max of 9 points as usual for the primary. Goal 2 - Points accumulation as per Mission #1, except the Relic (which, if you choose Goal 2, you cannot move) is worth 2 points/turn accumulated instead of 1. Still cannot accumulate homefield objectives except for Turns 3-5.
Mission #3 - Simplified wording of MKP, roughly the same mission; should be much easier to read and play.
Mission #4 - No major changes, aligned with others for the revised catalog to address "All score" / etc.
Mission #5 - Major changes for simplification and quality. Goal 1 - Points Superiority table quarters at end game; objective secured units are always worth full points.Units must be able to Score to count (thus no zooming / swooping / etc.). Goal 2 - Control Markers your units place down in table quarters, maxing at 2 per quarter.
We've also added a lot of language to make it easier to understand Mission #5, and make it much clearer how to play.
These will be updated ASAP. We are working hard and burning the midnight oil to get all this stuff codified and published for the July 1 newsletter; if for any reason that's delayed, we'll release a news splash very shortly thereafter.