I will reiterate encouragement to head over to the forums and participate in some of the discussions already starting to bud over there. OR, play around in the arcade.
For the blog, I'll post my own stuff, like here ... I'll also occasionally post for blog consumption some good topics brought about by posters; already a couple are eligible there now.
So, question at play - Variable Matching TT
Here's the fundamental goal:
3 Player Teams, 3 Rounds for the Event - oriented around fun / casual play, but still competitive and formulaic results ... probable for Friday play at the Open Convention
Each player brings the following:
1 x 1,000 Point List, 1 HQ, 0-1 Fast, 0-1 Heavy, 0-1 Elite, 1-3 Troop
1 x 1,500 Point List, Full Force Org
1 x 2,000 Point List, Full Force Org
All lists must be from the same CODEX, but do not need to be built off the same building blocks
Captains would pre-assign their players to the team rounds BEFORE the day began
Round 1, Split Play:
2 x 1,000 Point Lists vs. 2 x 1,000 Point Lists
1 x 1,500 Point List vs. 1 x 1,500 Point List
Round 2, Split Play:
2 x 1,000 Point Lists vs. 2 x 1,000 Point Lists (Must be a different combination of 2 than Round 1)
1 x 1,500 Point List vs. 1 x 1,500 Point List (Must be different, naturally, from Round 1)
Round 3, Match Play:
3 x Singles 2,000 Point List vs 2,000 Point List
So your team would participate in 7 "games" over 3 rounds. Obviously one person who not have to bring a 1,500 point list in the above scenario, b/c one person would play in both 1,000 point team games, and in the 2,000 point final round.
There's flexibility here, I'm not set on this, but I think it would be interesting, and give people an opportunity to try their codices out at very different levels of play. Lots to develop, comment away.