From my post on Dakka ...
FANTASY - 2500 points, no restrictions, 32 player initial offering (expandable to 64); 5 rounds 2 days (3/2), NOVA pairing and styling (overall heavily weighted by soft score, general simply w/l), but with margin of victory (no draws) and battle points for the Overall Component.
GT tickets for Fantasy are $35, in addition to your weekend badge (compare to $65 for the 8 round 40k GT). TICKETS UP. Lots of Fantasy interest has been expressed while we've been preparing; please purchase your tickets quickly; we cannot open to 64 unless we get strong filling and waitlisting over 32.
DRAFT PRIMER PACKET for review / input / critique / etc.
http://www.novaopen.com/wp-content/uploads/2011/05/NOVA-OPEN-2011-Packet-fantasy.pdf
Event is put on/staffed and brought to you by members of the Inner Circle Gaming Club, operating primarily out of Maryland. http://www.innercirclegamingclub.com/
Tuesday, May 31, 2011
Tuesday, May 24, 2011
NOVA Open - Trios Team Tournament Draft Packet and First 40k Newsletter
Amendment from long-publicized basics - 1,000 point limited FOC (1 HQ, 1-3 Troop, 0-1 Elite, 0-1 Fast, 0-1 Heavy) and 2,000 point normal FOC for each team member.
Each team member will play 2 paired games and 1 solo game over the course of the 3 rounds, for 6 games total.
Clicky clicky, and feedback welcome.
http://www.novaopen.com/wp-content/uploads/2011/05/Primer-2011-TT-Primer-v2.pdf
- Mike
PS - I'll send the following out to 40k registered attendees tomorrow:
http://www.novaopen.com/wp-content/uploads/2011/05/Newsletter-1.pdf
Friday, May 13, 2011
Grey Knight List Development - Update; New NOVA Open Site!
Well, based upon playtest, and actually playing lists I like to play (maneuverability with fire support and 6 scoring units seems to be the way I often go), I've been most recently playing with the following list .... and, actually kinda enjoying it.
Let's see if ya'll can dissect where the strengths of it are and gameplay approaches ...
Inquisitor Coteaz - 100
Ordo Malleus Inquisitor w/ Psycannon, TDA - 80
5 x Purifiers w/ 2 Psycannons, Psybolt Razorback - 190
5 x Purifiers w/ 2 Psycannons, Psybolt Razorback - 190
5 x Purifiers w/ 2 Psycannons, Psybolt Razorback - 190
3 x Warrior Acolytes, Plasmaback - 92
3 x Warrior Acolytes, Plasmaback - 92
3 x Warrior Acolytes, Plasmaback - 92
3 x Warrior Acolytes, Plasmaback - 92
3 x Warrior Acolytes, Plasmaback - 92
2 x Death Cult Assassins, 2 x Warrior Acolytes, 3 x Warrior Acolytes w/ Meltaguns, Chimera - 135
5 x Interceptors w/ Psycannon - 140
5 x Interceptors w/ Psycannon - 140
Dreadnaught w/ Multi-Melta, Psybolt Autocannon - 125
Dreadnaught w/ Multi-Melta, Psybolt Autocannon - 125
Dreadnaught w/ Multi-Melta, Psybolt Autocannon - 125
In NOVA News, we still have 40k GT spots left (though they continue to dwindle steadily, and are into the 200's), and there's a new website up ... feedback and glitch-identification welcome ... http://novaopen.com
- Mike
Let's see if ya'll can dissect where the strengths of it are and gameplay approaches ...
Inquisitor Coteaz - 100
Ordo Malleus Inquisitor w/ Psycannon, TDA - 80
5 x Purifiers w/ 2 Psycannons, Psybolt Razorback - 190
5 x Purifiers w/ 2 Psycannons, Psybolt Razorback - 190
5 x Purifiers w/ 2 Psycannons, Psybolt Razorback - 190
3 x Warrior Acolytes, Plasmaback - 92
3 x Warrior Acolytes, Plasmaback - 92
3 x Warrior Acolytes, Plasmaback - 92
3 x Warrior Acolytes, Plasmaback - 92
3 x Warrior Acolytes, Plasmaback - 92
2 x Death Cult Assassins, 2 x Warrior Acolytes, 3 x Warrior Acolytes w/ Meltaguns, Chimera - 135
5 x Interceptors w/ Psycannon - 140
5 x Interceptors w/ Psycannon - 140
Dreadnaught w/ Multi-Melta, Psybolt Autocannon - 125
Dreadnaught w/ Multi-Melta, Psybolt Autocannon - 125
Dreadnaught w/ Multi-Melta, Psybolt Autocannon - 125
In NOVA News, we still have 40k GT spots left (though they continue to dwindle steadily, and are into the 200's), and there's a new website up ... feedback and glitch-identification welcome ... http://novaopen.com
- Mike
Thursday, May 5, 2011
Pairings, Is 1 Loss Acceptable, Etc.
So, we're continuing to develop things for the NOVA, and work is kicking my butt to boot!
I'm not kidding about the website update, nor about the team tournament primer ... both are almost finished.
Big question comes up, though, what if we don't have precisely 256 players? Once we get past 128, 8 rounds are required one way or another, but what if we have less than 256? What if we have considerably less? What if we have 256 but 6 people no show the day of and we don't have replacements?
All good questions :)
The answer is this - we play it out anyway. We still break people down into appropriately sized brackets, we just include the highest seeded 3-1's in the top bracket of 16. This means it'll entirely be possible at the 2011 NOVA for someone to win it all in spite of a loss, if we don't have precisely 256 participants. Is this bad, however? Well, no - the winner will still have played the Kevin Bacon game of beating everyone at the event, and will still be the legitimate top finisher.
So, the other question is, how do we do pairings and seedings? Well, first off - we're going to random pair within your win/loss bracket on Day 1, excepting for people you've already played. As usual for this type of system if someone no-shows, odd # overlap may result in different records playing each other once or so on the edge of a bracket, but this is actually the same as in any system.
Your total score/results from day 1 will yield the appropriate seeding for your 2nd day; once seeded, that will REMAIN your seed for the 4 rounds of sets of 16 throughout that day. So, even more than ever, the first day is purely to seed and class you, and the 2nd day is where the wins and losses count most.
Input / thoughts / questions?
I'm not kidding about the website update, nor about the team tournament primer ... both are almost finished.
Big question comes up, though, what if we don't have precisely 256 players? Once we get past 128, 8 rounds are required one way or another, but what if we have less than 256? What if we have considerably less? What if we have 256 but 6 people no show the day of and we don't have replacements?
All good questions :)
The answer is this - we play it out anyway. We still break people down into appropriately sized brackets, we just include the highest seeded 3-1's in the top bracket of 16. This means it'll entirely be possible at the 2011 NOVA for someone to win it all in spite of a loss, if we don't have precisely 256 participants. Is this bad, however? Well, no - the winner will still have played the Kevin Bacon game of beating everyone at the event, and will still be the legitimate top finisher.
So, the other question is, how do we do pairings and seedings? Well, first off - we're going to random pair within your win/loss bracket on Day 1, excepting for people you've already played. As usual for this type of system if someone no-shows, odd # overlap may result in different records playing each other once or so on the edge of a bracket, but this is actually the same as in any system.
Your total score/results from day 1 will yield the appropriate seeding for your 2nd day; once seeded, that will REMAIN your seed for the 4 rounds of sets of 16 throughout that day. So, even more than ever, the first day is purely to seed and class you, and the 2nd day is where the wins and losses count most.
Input / thoughts / questions?
Subscribe to:
Posts (Atom)