
OK, so people (all ~20 of you so far) have been voting on the above scenario list, and I thought I should better clarify what option #3 is (which has received the most votes so far).
First off, the following "missions" are all hypothetical, and I'm not endorsing them at present. If you have ideas for missions, drop them in the comments.
Let us presume the following missions are in play in EVERY SINGLE ROUND of our 4-round tournament:
1) Victory Points
2) Recon
3) HQ Objectives
4) Loot Counters (4 of them)
So, whatever round you go into, points will be awarded in some capacity for scoring VP off your opponent, for getting units into your opponent's deployment zone (and/or keeping your zone clear), for capturing / holding your "in my deployment zone" objective (i.e. book mission #2) and for capturing standard 12" from board edge and each other loot counter objectives.
In Round 1, "Victory Points" is the primary win condition. Recon, HQ and Loot Counters are in play, but are your tiebreakers/battlepoints basically. In Round 2, "Recon" is the primary win condition, and so on and so forth.
This presents an identical "base" scenario for everyone per round, but shuffles the win condition. This is easily something you could argue takes away from competitiveness vs. having an identical mission every round, but it improves variety and "fun" without having 4 completely different missions with totally whacked and different primary win conditions and battle points.
This will be something that my co-organizer, "staff" and I will toss about a lot as we go forward with planning the tournament. Your input would be most welcome. Props to first one that gets the pic ref.
- Mike