tag:blogger.com,1999:blog-388453741033869908.post6251016996066513526..comments2024-03-17T01:39:05.808-07:00Comments on Whiskey & 40k: The "Three Levels" of 40k Game Play ... Getting Out of the Probability Kiddie PoolMike Brandt; mvbrandt@gmailhttp://www.blogger.com/profile/00818846784767602047noreply@blogger.comBlogger25125tag:blogger.com,1999:blog-388453741033869908.post-80472993427558035002012-05-15T19:50:17.420-07:002012-05-15T19:50:17.420-07:00nice concept, but codex are inherently imbalanced,...nice concept, but codex are inherently imbalanced, everyone else < Dark Eldar < Grey Knights no matter who plays. GW has terrible editorial control and the codexes really show it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-82784466718501660662010-08-04T18:04:09.042-07:002010-08-04T18:04:09.042-07:00So what happens if your opponent doesn't move?...So what happens if your opponent doesn't move? Does that negate your advantage? Would it put you back in the probability pool if he doesn't move? Like a chess match. Heh.<br />Can you give some more examples to further expand on this topic? What are some of the tools you site above? I don't play Tau, but how do their units baffle your units movements?<br />Thanks in advance,<br />-PavPavonishttps://www.blogger.com/profile/03172379682694603786noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-46763357862455394932010-07-26T16:27:00.953-07:002010-07-26T16:27:00.953-07:00Is SHE one of the prizes at NOVA? Awww man... :(
...Is SHE one of the prizes at NOVA? Awww man... :(<br /><br />Great article, as usual Mike. I ddin't get why backing away was better, despite the Flamer clue in the intro, until the explanation, my Guard-fu is clearly weaker than I would like.<br /><br />I blame not having vehicles with Fire Points in my main army, and my second army not having decent guns BUT those coming out the hatch. It's a slightly different thought process when you are able to do both.TheKing Elessarhttps://www.blogger.com/profile/04981821487098781957noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-56422800009608744152010-07-26T08:16:24.084-07:002010-07-26T08:16:24.084-07:00She gets a pass.She gets a pass.Mike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-71528236288099670512010-07-26T08:13:33.964-07:002010-07-26T08:13:33.964-07:00Is it just me or does that water look suspiciously...Is it just me or does that water look suspiciously yellow and foamy? Apparently peeing in the water doesn't stop just because you leave the kiddie pool.Alexhttps://www.blogger.com/profile/10577569823044810705noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-40186149497824231422010-07-26T07:56:32.557-07:002010-07-26T07:56:32.557-07:00Mr. A - I'd almost use that to support my noti...Mr. A - I'd almost use that to support my notion. Well, not almost, I will.<br /><br />Here's what you're doing - the more dice you roll, the less probability you're playing around with and the more reliability.<br /><br />The more dice you roll, the closer you get to the odds, which means the closer you get to an expected / factual truth. You aren't getting as "non-probability" as moving a model 6" (which is completely outside the control of probability), but you're a lot better off and more in the tactics pool than rolling 1 dice. This goes into the tailed in discussion of redundancy, measuring twice/cutting once, etc.Mike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-70410120904518473222010-07-26T07:32:52.933-07:002010-07-26T07:32:52.933-07:00Nice read and supports what my group has started t...Nice read and supports what my group has started to realize in the past few months. Though I have to admit, that sometimes throwing a lot of dice at something can usually force probability to come out in your favour (strategy behind the million lasguns and to a lesser extent bolter shock)<br /><br />Anyways, shameless plug for my own blog.<br />http://deathwing-assault.blogspot.com/Mr. Ahttps://www.blogger.com/profile/09486871718969091784noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-59701650573137920662010-07-26T07:07:20.820-07:002010-07-26T07:07:20.820-07:00(Sorry Mike - I guess I didn't realize before ...(Sorry Mike - I guess I didn't realize before I said something. Not sure what distracted me he says whilst looking at hot woman in bikini picture again.)Brenthttps://www.blogger.com/profile/07426628265866457542noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-51510447292541986442010-07-26T05:25:00.862-07:002010-07-26T05:25:00.862-07:00This comment has been removed by the author.Mike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-54856222403000830912010-07-26T05:24:45.880-07:002010-07-26T05:24:45.880-07:00This comment has been removed by the author.Mike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-23805627883237490592010-07-26T05:24:16.597-07:002010-07-26T05:24:16.597-07:00This comment has been removed by the author.Mike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-76774137994008416662010-07-26T05:24:10.819-07:002010-07-26T05:24:10.819-07:00re: Steve,
I think Retributors are a harder sell;...re: Steve,<br /><br />I think Retributors are a harder sell; I don't think it's incorrect that the unit deployed forward in your zone can harm things if they get in range ... the bigger issue is that Sisters generally struggle to reach out and touch things that are hiding around board edges and sniping at you ... Eldar, autolas BA preds, Tau, and numerous other things all come to mind.<br /><br />What you need is a) something to threaten things across the board, and b) something to force difficult target priority decisions upon your opponent while a bajillion meltaguns and immolators race across the board. Hence the thought of including Exorcists in a lot of peoples' brains. The unit itself lives in the probability pool often ... certainly in regard to # of shots. That said, it also lives in the tactics pool b/c its inclusion and use in a properly built list can make your opponent have to use his brain more than he otherwise would be required to.<br /><br />I am not one to join the unwashed masses of self-titled 40k experts out there distributing advice from their blogs about exactly how your list should be built (and don't get your panties in a bunch re: that comment, Stelek, I'm sure you wash). So I'm not going to say "Exorcists good/bad," or Retributors ... well, whatever.<br /><br />The point is ... consider your list and the point of the units you include; EVERYTHING lives in the probability pool somewhat ... you still have to roll to hit and wound, you still have to roll armor saves, etc.; you shouldn't take the article as advice to select every unit based on that isolated component of good play ... BUT the fact that you're thinking as you are re: retributors vs. exorcists is rather precisely the point; you're actually thinking about how you could use and apply those units, and what the heck the point would be ... as opposed to simply taking netlist advice or living in the world of dice rolling.<br /><br />Personally, I tend to run immo spam sisters with a lot of meltaguns; I don't tend to use IG allies with them; as such, when I do play SOB (which is exceedingly rare these days, though I do own an army of them), I tend to include Exorcists; not b/c they are the bestest things in the world (though when they feel lucky they can be), but b/c it forces decisions on my opponent that would otherwise be far too easy.<br /><br /><br /><br />And yeah I'll get you dudes linked.Mike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-68816542522393364592010-07-26T02:47:59.570-07:002010-07-26T02:47:59.570-07:00Great article and since we are all doing shameless...Great article and since we are all doing shameless plugs for out blog to go up on Whiskey & 40k here is mine:<br /><br />http://imperial-life.blogspot.com/<br /><br />MessangerMessanger of Deathhttps://www.blogger.com/profile/16107009355887227092noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-73585535133797975352010-07-26T02:09:40.354-07:002010-07-26T02:09:40.354-07:00Very good article. Um, how do I get into the tacti...Very good article. Um, how do I get into the tactics pool? Invitation-only, or...?AbusePuppyhttps://www.blogger.com/profile/07413248837734103198noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-12720783138307721572010-07-25T22:54:36.010-07:002010-07-25T22:54:36.010-07:00I have a question for you regarding Sisters of Bat...I have a question for you regarding Sisters of Battle and the "Pools"<br /><br />Exorcist = 135 points, its mech (we all know why thats good), but it relies on probability pool for attacking which is bad.<br /><br />5X Retributors, VSS + 4 Multimeltas = 169 Points, Adds one faith point (two when VSS dies), has 1 model and 4 guns to go through before being eliminated, but it doesn't rely on probability for its attacks (as much as a Exorcist would), although it has 24" less range alltogether.<br /><br />They both have the same Str and AP values, but Rets are Melta type, and have +2d6 in 12 inches. Sure the ranges differ, but if you park Rets on the front of your deployment zone, if your enemy comes out of his deployment zone his vehicles are toast once they move out of safety.<br /><br />Which one would you say is better? We all know Mech > Foot survivability wise, but what about with attacks? (and attacks that can remove Mech fairly easily at that point)Unknownhttps://www.blogger.com/profile/15470343487948715271noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-78876471611888175092010-07-25T22:00:24.419-07:002010-07-25T22:00:24.419-07:00Good article. Similar in vein to Puppy's recen...Good article. Similar in vein to Puppy's recently but yours has better visuals ^^.<br /><br />Thought I h ad this blog on the roll but apparently I don't o.O. Swapsies? :P<br /><br />http://kirbysblog-ic.blogspot.com/Anonymoushttps://www.blogger.com/profile/07693773850422698445noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-31105525112276176952010-07-25T21:44:15.547-07:002010-07-25T21:44:15.547-07:00@ old shatter hands
Here's a tip I picked up ...@ old shatter hands<br /><br />Here's a tip I picked up and pass out to newbs for practice. Hold a tape measure upside down and pull out 12" of tape. Then flip it over and see how close you were. Try again for 6", then 18, etc. Do it while you opponent takes his move and you'll get steadily better with gauging distance.Jalilhttps://www.blogger.com/profile/10008466928158279396noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-3776821793274355582010-07-23T00:22:23.224-07:002010-07-23T00:22:23.224-07:00Thanks for the link (you were linked from GAME OVE...Thanks for the link (you were linked from GAME OVER anyway, but you've earned it with this one).<br /><br />Funnily enough, I had these lessons brought home to me in the Last Ever Game Of Seventh Edition WFB that I played last night - one side of deployment was pretty much perfect, with some nice flexible charge options and no room for me to be multi-charged in return, while the other was a bloody shambles with units placed at exactly the right distance and angle to allow rolling charges, and opportunities to lock things down with ridiculously tough single models were completely missed, and lo! while I did win quite handily, I lost two units that I really shouldn't have lost. Always room for improvement...Vonhttps://www.blogger.com/profile/12583821960347555993noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-35938117166902441362010-07-22T16:20:53.842-07:002010-07-22T16:20:53.842-07:00Nice article. Out of interest, how many inches do ...Nice article. Out of interest, how many inches do you think the girl in that last picture needs?<br /><br />Oh, and if your giving away free links<br /><br />http://gmortschaotica.blogspot.com/<br /><br />I'll add a link to your blog regardless of whether you link to mine on the basis of this article alone.Gmorts Chaoticahttps://www.blogger.com/profile/00018939871578423347noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-11644890951172022342010-07-22T12:21:07.581-07:002010-07-22T12:21:07.581-07:00The reality is that in practice you're not try...The reality is that in practice you're not trying to be 10" away ... you're happy being 10-13" away, or even a lil further ... think of its application to the grander scheme, rather than the precise "vacuum" example of a game involving just 2 chimeras and 2 vet squads across both sides :pMike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-49946702019495108412010-07-22T12:04:12.020-07:002010-07-22T12:04:12.020-07:00Nice post. It is really hard for me to tell whethe...Nice post. It is really hard for me to tell whether something is 9 inches away or 10 inches away. I sure don't have that kind of precise vision. Did you study measurements to get that way or is this something that comes naturally from playing lots and lots?Timhttps://www.blogger.com/profile/11680110160882762433noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-10415112151592308662010-07-22T11:55:37.700-07:002010-07-22T11:55:37.700-07:00You're already linked, Brent.You're already linked, Brent.Mike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-5247895557012471722010-07-22T11:41:54.996-07:002010-07-22T11:41:54.996-07:00I was following along nicely until the last pictur...I was following along nicely until the last picture, at which point I forgot what we were talking about.<br /><br />Nice article. I think.<br /><br />http://strictlyaverage.blogspot.com/<br /><br />(...'cause you did say we could ask for a link)Brenthttps://www.blogger.com/profile/07426628265866457542noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-47440923940944232262010-07-22T10:35:36.298-07:002010-07-22T10:35:36.298-07:00very informative :)
Pat, 11th Companyvery informative :)<br /><br />Pat, 11th CompanyPathttps://www.blogger.com/profile/15033875920115128291noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-823896284327731092010-07-22T09:59:55.293-07:002010-07-22T09:59:55.293-07:00{^}
All important stuff, thanks for laying it out...{^}<br /><br />All important stuff, thanks for laying it out so plainly.Chumbalayahttps://www.blogger.com/profile/15543857960730597490noreply@blogger.com