tag:blogger.com,1999:blog-388453741033869908.post3563958348806499277..comments2024-03-17T01:39:05.808-07:00Comments on Whiskey & 40k: Updated 40K Narrative Supplements in TotalMike Brandt; mvbrandt@gmailhttp://www.blogger.com/profile/00818846784767602047noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-388453741033869908.post-25047168990540316142014-08-10T06:13:49.338-07:002014-08-10T06:13:49.338-07:00You're allowed to bring them. The supplements ...You're allowed to bring them. The supplements aren't mandatory.Mike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-39158101557700580472014-08-10T05:52:46.507-07:002014-08-10T05:52:46.507-07:00Also, what happens for those who want to bring Imp...Also, what happens for those who want to bring Imperial Knights, Inquisition or a combo of the two? Are the left in the breeze?Craig Valvanohttps://www.blogger.com/profile/03396759882574284834noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-29274024532857981562014-08-07T18:04:17.084-07:002014-08-07T18:04:17.084-07:00We'll tweak this one in the next twenty four h...We'll tweak this one in the next twenty four hoursMike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-66782904171088557082014-08-07T16:06:09.323-07:002014-08-07T16:06:09.323-07:00Wouldn't that mean if you roll zero dice over ...Wouldn't that mean if you roll zero dice over 4+, you fail still? Because that would mean your opponent needs 0 sixes.Craig Valvanohttps://www.blogger.com/profile/03396759882574284834noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-29974215433884903112014-08-07T15:52:33.656-07:002014-08-07T15:52:33.656-07:00You still roll however many dice you wish (but at ...You still roll however many dice you wish (but at least the WC cost), and regardless of how many are 4+, the spell goes off. However, your opponent only has to deny the same number of dice as were actually 4+ (to a minimum of 1). Gornallhttps://www.blogger.com/profile/13033702961765246406noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-37431714501631571332014-08-07T10:44:12.346-07:002014-08-07T10:44:12.346-07:00Could you elaborate on the Tzeentch daemon trait? ...Could you elaborate on the Tzeentch daemon trait? Do you select the Warp Dice you wish to use for the power, roll for the purposes of perils, and then the opponent must deny all of those dice as if they were all successes?Craig Valvanohttps://www.blogger.com/profile/03396759882574284834noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-58694349536023821272014-08-06T19:29:59.088-07:002014-08-06T19:29:59.088-07:00Ah! That makes sense. Ah! That makes sense. j0hnnyllamshttps://www.blogger.com/profile/05327713455592930078noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-13324735114107892592014-08-06T18:39:21.523-07:002014-08-06T18:39:21.523-07:00My understanding is that they can use the profile ...My understanding is that they can use the profile of the ranged weapon in combat (for example a meltagun would enable a S8 AP1 attack). Like you mentioned the 2-handed distinction is to keep them from gaining bonus attacks.Gornallhttps://www.blogger.com/profile/13033702961765246406noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-26328276592490090382014-08-06T16:18:42.067-07:002014-08-06T16:18:42.067-07:00One last item - the bonus for guard:
Veteran Squ...One last item - the bonus for guard: <br /><br />Veteran Squads may use their ranged weapon as a 2-handed weapon in close combat, but only hit on 5+ when doing so.<br /><br />Are there added benefits for 2H weapons in NOVA? Apologies if I'm daft and over looking something, but the only thing I see in the BRB is the penalty of not gaining an extra attack.j0hnnyllamshttps://www.blogger.com/profile/05327713455592930078noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-34775949059447838092014-08-06T16:11:02.808-07:002014-08-06T16:11:02.808-07:00Hi Mike - I asked you this on Dakka, but just to c...Hi Mike - I asked you this on Dakka, but just to confirm now that the final primer/supplements are out - I can build my army as follows:<br /><br />1) Codex: Space Marines<br />2) Codex Supplement: Clan Raukaan - This is applied to my primary detachment. <br />3) NOVA Supplement - rules of this trump everything in the prior two books.<br /><br />Or, from a Tau perspective:<br /><br />1) Codex: Tau<br />2) Codex Supplement: Farsight Enclave<br />3) Tau NOVA supplement for my respective faction, behaving as mentioned above. <br /><br />Thanks! j0hnnyllamshttps://www.blogger.com/profile/05327713455592930078noreply@blogger.com