tag:blogger.com,1999:blog-388453741033869908.post7417461208905902300..comments2024-03-17T01:39:05.808-07:00Comments on Whiskey & 40k: Asymmetrical Mission Design for a Better Game - Playtest Mission #1Mike Brandt; mvbrandt@gmailhttp://www.blogger.com/profile/00818846784767602047noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-388453741033869908.post-46468411046575423192019-07-01T05:07:46.884-07:002019-07-01T05:07:46.884-07:00Thankyou for the valuable information.iam very imp...<br /><br /><br />Thankyou for the valuable information.iam very impressed with this one.<br /><br /><a href="https://airjordan--13.com/how-to-create-the-right-go-to-market-strategy-for-your-new-mobile-app/" rel="nofollow">https://airjordan--13.com/how-to-create-the-right-go-to-market-strategy-for-your-new-mobile-app/</a><br /><a href="https://www.associates-degree.org/app-owner-to-track-their-apps-progress/" rel="nofollow">https://www.associates-degree.org/app-owner-to-track-their-apps-progress/</a><br /><a href="https://allgooogle.com/4-facts-that-manifest-native-apps-are-more-suitable-over-hybrid-ones/" rel="nofollow">https://allgooogle.com/4-facts-that-manifest-native-apps-are-more-suitable-over-hybrid-ones/</a><br /><a href="https://birkenstock.net.in/powering-business-growth-with-ios-app-localisation/" rel="nofollow">https://birkenstock.net.in/powering-business-growth-with-ios-app-localisation/</a><br /><a href="https://viagraonlineops.com/challenges-faced-by-android-app/" rel="nofollow">https://viagraonlineops.com/challenges-faced-by-android-app/</a><br /><br />acmarkethttps://www.blogger.com/profile/12113281847484986611noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-66394236027472372832014-01-07T07:10:27.723-08:002014-01-07T07:10:27.723-08:00On first pass it seems like the primary is to easy...On first pass it seems like the primary is to easy to max out at 9. Its half the end game objectives or holding half the objectives for 3 of 4 scoring turns. In playing does this seem to be the case for most people? Is this intentional to force players to move down to the secondaries?Bermanhttps://www.blogger.com/profile/11155162895835787397noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-85207957199110343582014-01-03T16:27:14.427-08:002014-01-03T16:27:14.427-08:00Had a battle against Grey Knights today using a 15...Had a battle against Grey Knights today using a 1500 list with me going standard this time and my opponent opting for the alternate farming system. The game was pretty one sided in my favor since I was mechanized and the knights didn't have much long ranged anti tank except for the dreadnoughts which I blew up with the tri-las predators. Despite the casualties, the GK were actually winning in objectives for 5 turns with 7 points accumulated. This forced me to scramble at the bottom of 5 and take my objectives and I had 6 points and one contested by death cult assassins. If the game ended I would have lost 6 to 7, but we went onto turn 6 which gave me enough of a push to finish off the knights. <br /><br />Highlights: Death cult assassins surviving Sicarius's wrath for three turns. <br /><br />Final score:<br />Me: 9 for primary.<br />Opponent: 7 for primary.Roninhttps://www.blogger.com/profile/00063495895787359904noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-27101101180041506372013-12-26T23:29:09.169-08:002013-12-26T23:29:09.169-08:00Did forget a few rules which could have swung the ...Did forget a few rules which could have swung the game in my favor. For one, I forgot that your units can't assault from teleporting towards a monolith. I did remember in the middle of the assault, but I gave it to my opponent since it made a more interesting narrative. Roninhttps://www.blogger.com/profile/00063495895787359904noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-17455212100901622842013-12-26T22:19:14.865-08:002013-12-26T22:19:14.865-08:00Tried a second playtest of the Whiskey40k rules wi...Tried a second playtest of the Whiskey40k rules with Imperial Guard this time against the same necron list. Very intense battle going back and forth and a lot of strong plays. Another close game which ended up going to secondary missions and ending on turn 5 with the score 11-15 in the Necrons' favor. With an army like guard that is more optimized for the points accumulation, it's definitely more feasible to play compared to mechanized inquisition. Not sure how the game could have swung if it went on another turn, but I was more satisfied with the results then with last game. Thus showing defensive gunline armies will do a lot better using the points accumulation system while offensive armies will stick to standard.<br /><br />Highlights:<br />- Infantry blob squad of 50 men held off 2 forty man hoards of warriors for 4 turns thanks to the commissar. The commissar ran away, but is receiving a medal. <br />- Pinning + psykers is awesome.<br />- Second monolith that deep struck scattered and was destroyed by a mishap. <br />- Immortals survived 3 artillery barrages and 2 vendettas because of bad rolling last turn and got the crucial 3rd objective they needed to tie the game in primary objectives and go to secondary where they were strongly favored.<br /><br />Score breakdown:<br />- Me: 9 for primary (Points accumulation), 2 points secondary (first blood because of mishapped monolith)<br />- Necrons: 9 for primary (Standard), 6 for secondary (2 points for linebreaker and 4 points for killing 4 characters with escalated slay the warlord).Roninhttps://www.blogger.com/profile/00063495895787359904noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-11699757053311999622013-12-23T23:13:44.347-08:002013-12-23T23:13:44.347-08:00This comment has been removed by the author.Roninhttps://www.blogger.com/profile/00063495895787359904noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-45762904022791759242013-12-23T19:42:20.024-08:002013-12-23T19:42:20.024-08:00This comment has been removed by the author.Roninhttps://www.blogger.com/profile/00063495895787359904noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-87555394466200572752013-12-22T12:29:01.577-08:002013-12-22T12:29:01.577-08:00My buddy and I wanted to test his balanced wolves ...My buddy and I wanted to test his balanced wolves vs screamerstar with proper powers. Screamer was supported by two tzeentch princes. It was close for the entire game, but due to the mission parameters, it was difficult for screamer star to pull off the win. In fact, Space Wolves ended up winning. The best part was that nobody felt an extreme advantage/ disadvantage at any point, it simply was a good game, which has not been either of our experience against or as screamerstar. I am excited to see where this goes and am glad the community is finally doing this.TJ Atwellhttps://www.blogger.com/profile/01304177224607153451noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-46523569285021037352013-12-21T19:40:00.350-08:002013-12-21T19:40:00.350-08:00Finally got a chance to play a game today. It was ...Finally got a chance to play a game today. It was sort of a casual wacky game between pure Inquisition Coteaz mech list and Necrons with two Monoliths. Me as the Inquisitor opted for the accumulation just to try it out and he opted for the standard objective. Game went very back and forth, but I ended up losing 2-6. If the game went another turn, I possibly could have wiped him off his objectives with my death cult assassins and crusaders, but alas the game ended on 5. I definitely think these mission scenarios are a step in the right direction, but I'm not sure I completely agree with the point accumulation system as it is. For one, is there a strong reason as to why you limit it not going past turn 6? I understand turn 1 because it balances between who goes first and second, but seeing how the other player who opted for standard objectives can score on these later turns, I think it should open for the other player too unless you can logically convince me otherwise. Second is I'm not sure I agree with scoring points at the start of the turn. I think scoring at the end allows the player to plan ahead especially since they're only allowed to score between turns 2-5. Again, if you have a strong logical explanation, I would be very happy to hear it. Of course, this system needs more playtesting so these are more of initial impressions that should be taken with a grain of salt. <br /><br />Definitely a step in the right direction!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-56030234337048971632013-12-21T14:50:57.113-08:002013-12-21T14:50:57.113-08:00You know we could solve this whole 'balance...You know we could solve this whole 'balance' problem by using smaller points and having players swap armies. Each round would be two games. Now 16 games might sound like a lot, but to compensate the nova could go to an 8 day format. :)John Stieninghttps://www.blogger.com/profile/01860350974000948346noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-38088538157997217772013-12-20T11:29:15.268-08:002013-12-20T11:29:15.268-08:00Game design is really not my thing. That said, in ...Game design is really not my thing. That said, in reading this mission, it is clear that you have been playing Malifaux!<br /><br />Good luck fixing GW's mess!Dan (nyhil)https://www.blogger.com/profile/01743035304243821733noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-11064293200962393752013-12-20T10:58:07.417-08:002013-12-20T10:58:07.417-08:00Finding in early testing that with accumulation an...Finding in early testing that with accumulation and points caps, more objectives is actually kind of a good thing. TBD on mass outcomes/results.<br /><br />Generally you want people to be able to cost THEMSELVES the game later on ... and more objectives makes it easier to score some points earlier in the game, thus forcing better players to actually be better (not to just win with army, or win solely b/c their opponent did something really boneheaded).Mike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-64073274569156800662013-12-20T10:38:16.378-08:002013-12-20T10:38:16.378-08:006 seems like a ton of objectives, but I haven'...6 seems like a ton of objectives, but I haven't tried playing the mission yet, so I won't pretend that I'm doing anything but speculating. That said, I REALLY like the different routes to victory, particularly the Escalated Secondary objectives. That's a really cool idea. I think I might have to print this out and take it to my next game night and give it a shot.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-46490766812070557402013-12-20T09:27:16.458-08:002013-12-20T09:27:16.458-08:00Excellent, thanks for the quick reply!Excellent, thanks for the quick reply!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-72515777040501559922013-12-20T09:23:29.855-08:002013-12-20T09:23:29.855-08:006 isn't the only sweet spot; it's just whe...6 isn't the only sweet spot; it's just where we are for this particular first mission from the catalog.<br /><br />Primary is its own pot, Secondary is its own pot. If you win Primary in a W/L format, you would win the mission. If you tie it, you'd go to the Secondary.<br /><br />IN a BP format you might earn points based upon how you do in each.Mike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-13125644855817786722013-12-20T09:15:54.499-08:002013-12-20T09:15:54.499-08:00Just to clarify, primary and secondary victory poi...Just to clarify, primary and secondary victory points are accumulated into the same pool to determine the winner correct? So it's not like Adepticon where both were equally weighted and the winner was determined by a tiebreaker. Also, have you given thought on how to make this work for D3+2 objectives or is 6 the only sweet spot you could find? Awesome rules, by the way! Will be playtesting ASAP.Anonymousnoreply@blogger.com