tag:blogger.com,1999:blog-388453741033869908.post5446140499586912485..comments2024-03-17T01:39:05.808-07:00Comments on Whiskey & 40k: Tournament Scenarios - Poll Option #3 DiscussedMike Brandt; mvbrandt@gmailhttp://www.blogger.com/profile/00818846784767602047noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-388453741033869908.post-18486933457123324492010-02-27T05:25:46.893-08:002010-02-27T05:25:46.893-08:00I don't necessarily disagree - in this case, a...I don't necessarily disagree - in this case, as mentioned, it was purely a hypothetical for the sake of having 4 missions up there. While I will probably use some of them due to their ubiquitous nature, I'm not attached to all of them.Mike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-41353933514702921702010-02-26T12:43:03.330-08:002010-02-26T12:43:03.330-08:00Yeah, it makes sense. I ask because my brain isn&...Yeah, it makes sense. I ask because my brain isn't really wired to deal with "competitive, but arbitrary." Like, giving points for ending the game with your units spelling "WAAAGH!" would be quite the challenge, and might make for a fun mission, but it doesn't make sense from a tactical standpoint.<br /><br />On a slightly less silly note, I've always been confused about the prevalence of "keep your deployment zone clear" or "end the game with X units in the enemy deployment zone." SOMETIMES that makes sense, but other times it doesn't, and rarely will it make sense for both players to be attempting either or both. It makes the game seem like a sporting event, which is a major turn-off for me both creatively and in terms of interest.Nataliehttps://www.blogger.com/profile/12662787003156000207noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-51848975222987960452010-02-26T11:52:33.668-08:002010-02-26T11:52:33.668-08:00I think this can be flexible. What they *should* ...I think this can be flexible. What they *should* be, however, is competitive. So, if the mission is something like "move across the board, grab a marker, and run back across with it" ... that probably won't work.<br /><br />That said, I think there are unexplored options out there worth investigating that aren't simply "have units within 3 inches of this objective when the game ends."<br /><br />Does that make sense?Mike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-73738718379916571392010-02-26T11:50:47.747-08:002010-02-26T11:50:47.747-08:00Can I ask a conceptual question from a non-tournam...Can I ask a conceptual question from a non-tournament player?<br /><br />What kind of missions are you trying to set up? Are you looking for missions that feel more like a sport, or more like a simulation?Nataliehttps://www.blogger.com/profile/12662787003156000207noreply@blogger.com