tag:blogger.com,1999:blog-388453741033869908.post3545869084482863156..comments2024-03-17T01:39:05.808-07:00Comments on Whiskey & 40k: Keep It Simple, StupidMike Brandt; mvbrandt@gmailhttp://www.blogger.com/profile/00818846784767602047noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-388453741033869908.post-55836852295199892182013-12-29T12:01:46.797-08:002013-12-29T12:01:46.797-08:00I do agree with the buildings for stronghold assau...I do agree with the buildings for stronghold assault. They are really good for the game in my humble opinion. I am allowing the buildings minus any void shields or d weapons in my RTT coming up in February. People are pretty excited about it. Spaguatyrinehttps://www.blogger.com/profile/09459803772469387289noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-1900986367457925382013-12-14T21:03:53.700-08:002013-12-14T21:03:53.700-08:00I'm not sure feast or lvo fit the bill here. T...I'm not sure feast or lvo fit the bill here. They both have major constituencies affected right around the corner.Mike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-90425189261684811102013-12-13T18:16:21.136-08:002013-12-13T18:16:21.136-08:00They could, but then it gets less simple. They could, but then it gets less simple. Prometheushttps://www.blogger.com/profile/13501001236011802285noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-57380979661843426772013-12-13T14:46:32.704-08:002013-12-13T14:46:32.704-08:00A tourney could FAQ in all the rules clarification...A tourney could FAQ in all the rules clarifications without allowing units from the book Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-41870840072954186252013-12-12T12:58:10.651-08:002013-12-12T12:58:10.651-08:00I wish there was an easy way to allow the "op...I wish there was an easy way to allow the "optional" building rules from stronghold assault without adding tons of new units. They seem to me pretty clearly the rules that Fortifications should have had in the first place. (they're much clearer, anyway). No, I don't know why units should be able to assault out of buildings (so essentially, they all have assault ramps) but it doesn't seem like a problem, either. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-15992386117311565132013-12-12T12:06:30.572-08:002013-12-12T12:06:30.572-08:00I agree, I want to see more TAC lists come to the ...I agree, I want to see more TAC lists come to the fore but its the deathstar which is keeping us from seeing more TAC lists. Part of the reason I don't think tyranids will be the solution to the deathstar meta anytime soon (unless their codex is OP, which is a problem in itself) is that their power level has been helter skelter from the very beginning. Bio-Titans, Nidzilla, Spore assault, etc...<br /><br />The difference between Nids and Tau/Eldar is that they already had significantly large player bases that were waiting for new codices. Daemons rose quickly because FMC lists were really easy to collect and paint. Unless Nidzilla returns it will take a good amount of time for people to collect and test really good tournament armies. <br /><br />I hope their good, but I don't see 2++ going away anytime soon. Anonymoushttps://www.blogger.com/profile/11840150011167197719noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-48550125707939754942013-12-12T11:32:55.248-08:002013-12-12T11:32:55.248-08:00I think we're all testing different small, sen...I think we're all testing different small, sensible modifications. Don't fret that much.<br /><br />The point is more that Tyranid right now aren't a popular or broadly-played Codex. Nothing says they won't be, however, based upon the way the new Codex works.<br /><br />For other codices that CAN hard counter Jet/Screamerstar, you need to bring esoteric build components that are not broadly applicable to a TAC list (i.e., SW aren't all that hot except the Rune Priest as a counter ... you could spam Mindstrikes but now you have 615+ points in relatively average TAC Stormravens ... etc.). For Tyranid if SitW remains as it is or improves, the army has it almost no matter what build you take ... thus, ANY TAC Nid build (which will be many if they are well-designed/popular) will by default hard counter Jet/Screamerstar.<br /><br />Thus, taking the list will be as "safe" as taking a list presently that's totally pantsed by Riptides or Wave Serpents; namely, most players won't risk doing it, b/c you don't want to take a list that a large % of possible opponents might have (large being 20% ish or higher).<br /><br />So it's not quite as simple as "well what about everybody else?" If players cannot bring deathstars with confidence for fear of ultra counters, the deathstars aren't as good. That's why Draigowing was never a truly broken army (For example), b/c while it dealt with a fair bit of the game in ez-button fashion, there were also numerous missions and matches where it fell totally apart. Thus, while very frustrating for SOME players to face, it was never truly broken at all.<br /><br />Not so for Jet/Screamerstar now (if you believe 2+ re-rollable superfast units that are hard to kill and can go anywhere and can kill anything in the game are broken, ofc).Mike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-31400876664209138022013-12-12T09:51:42.779-08:002013-12-12T09:51:42.779-08:00I'm not totally sold on the idea that Tyranids...I'm not totally sold on the idea that Tyranids will be the answer to jetseers if they keep SitW. First Jetseer lists have plenty of firepower with plently of points for wave serpents, wraith cannons and the like to remove synapse creatures. If the rumors are true and they have lose Myectic Spores then their ability to deliver cheap expendable synapse to the Eldar will be limited. <br /><br />Even if it does turn out that they are a strong counter you are depending on a single, not very often played army to counter the strongest army in the meta. RPS balancing still leaves plenty of average players out there to get clubbed in tournaments by invincible units. <br /><br />I think adjusting the 2++RR in small, sensible ways is something that should be tested out now. Anonymoushttps://www.blogger.com/profile/11840150011167197719noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-14437654881546288782013-12-11T18:27:52.856-08:002013-12-11T18:27:52.856-08:00Are you guys (TOs) reaching out to the ETC crew to...Are you guys (TOs) reaching out to the ETC crew to get their take on the new developments?Madd Mikehttps://www.blogger.com/profile/08712720962380650338noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-48614058684827066712013-12-11T15:44:30.928-08:002013-12-11T15:44:30.928-08:00Sadly some TO's are already in full freakout m...Sadly some TO's are already in full freakout mode. I mean, really, they should at least give it a few weeks so you can have time to actually playtest the new material, before declaring this and that are banned (*cough* feast *cough*). <br /><br />Taking time to absorb the changes is just about the only well-reasoned approach out there, and is sadly in the minority. ShrineDawghttps://www.blogger.com/profile/10655203017799670065noreply@blogger.com