tag:blogger.com,1999:blog-388453741033869908.post2566582630899322022..comments2024-03-17T01:39:05.808-07:00Comments on Whiskey & 40k: Army "Cores" - Variety Via InflexibilityMike Brandt; mvbrandt@gmailhttp://www.blogger.com/profile/00818846784767602047noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-388453741033869908.post-41514467959493199772011-04-06T07:33:44.187-07:002011-04-06T07:33:44.187-07:00Late to the party here, but I almost always start ...Late to the party here, but I almost always start my core guard list with the following 975 pts:<br /><br /><br />Colonel, 2 meltas, 2 flamers <br />Chimera with multilaser, heavy stubber, heavy flamer <br /><br />Troops<br /><br />Red platoon <br /><br />Hq 4 flamers <br />Chimera with multilaser, heavy stubber, heavy flamer<br /><br />Squad with lascannon & plasma gun <br />Chimera with multilaser, heavy stubber, heavy bolter <br /><br />Squad with lascannon & plasma gun <br />Chimera with multilaser, heavy stubber, heavy bolter<br /><br />Blue platoon <br /><br />Hq 4 flamers <br />Chimera with multilaser, heavy stubber, heavy flamer <br /><br />Squad with lascannon & plasma gun <br />Chimera with multilaser, heavy stubber, heavy bolter <br /><br />Squad with lascannon & plasma gun <br />Chimera with multilaser, heavy stubber, heavy bolter<br /><br />That gives me 7 chimeras full of infantry - which I find can beat most 40k armies on their own - and then I tend to add 500 (750pt I suppose for GTs now) blocks to support that.Will Foxtonhttps://www.blogger.com/profile/08092395634625680320noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-35133800953704724712011-02-24T08:24:25.068-08:002011-02-24T08:24:25.068-08:00For Tyranids:
6 Hive Guard
3 Zoanthropes (2 anti-...For Tyranids:<br /><br />6 Hive Guard<br />3 Zoanthropes (2 anti-transport units and 1 anti pred/landraider)<br /><br />2 Tervigons<br />10 Gaunts <br /><br />5 Shrikes (because they kick ass, haha)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-1214806895602121512011-02-10T22:30:19.564-08:002011-02-10T22:30:19.564-08:00That's an awful lot of shotguns - what do you ...That's an awful lot of shotguns - what do you use to model them?MasterSlowPokehttps://www.blogger.com/profile/10374534974590757158noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-29919844813668531902011-02-08T08:30:43.996-08:002011-02-08T08:30:43.996-08:00My core for Dark Angels has usually been Belial an...My core for Dark Angels has usually been Belial and 3 Deathwing squads, one with an apothecary. The units are kit out for wound allocation shenanigans, but the specific loadout has changed with the recent updates.<br /><br />There are a lot of things that can be added to that core to give different playstyles. I've got a build currently that is based off the Loganwing list I had been playing with that performs stupid well. I find the all-foot army very appealing right now.<br /><br />For Eldar, my core is definitely 2 Fire Dragon Squads in Serpents, 2 DAVU Serpents, and some vypers. Usually I play around with falcons, but I've been giving prisms some serious consideration in my recent lists.<br /><br />For Dark Eldar (when my opponents don't mind me going counts as with Eldar), I'd say 2 warrior squads in venoms, 2 wych squads in raiders, and 3 ravagers is my core. I usually run with 4 raiders and 4 venoms in that setup though.RayJhttps://www.blogger.com/profile/03238655993945940049noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-16390938614731624772011-02-07T05:29:13.556-08:002011-02-07T05:29:13.556-08:00This is pretty much my core. Can't seem to get...This is pretty much my core. Can't seem to get away from it.<br /><br />2x 10 gants<br />2x Tervis<br />2x 2 Hive GuardGarthhttps://www.blogger.com/profile/11359414786294332550noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-75685309109219631892011-02-06T16:53:44.946-08:002011-02-06T16:53:44.946-08:00For me, it's obviously going to depend on whic...For me, it's obviously going to depend on which army I'm using. But one universal theme is a bare minimum of three Troops in any army, if not more. All 10-man squads, if they're any of my Space Marine armies.<br /><br />For my Space Marines, 3+ Tactical Squads/Grey Hunters/Bike Squads and almost always a Librarian (also fluffy for my Chapter), plus a dedicated assault unit, whether it's a TH/SS Termie squad, Thunderwolves, or a Biker Command Squad.<br /><br />With my Chaos Marines, my squad of regular CSMs and Berzerkers see the field in every game I play with them, and my counts-as Kharn is nearly always there, too.<br /><br />My Eldar, I don't really have a core, as I only have about 2000 points of them anyway, so the list is pretty much always the same.<br /><br />And finally, for my Tyranids, the Swarmlord and the Doom of Malan'tai are around pretty regularly, along with some Genestealers (of both varieties) and a Tervigon.Allerkahttps://www.blogger.com/profile/07832804544513251369noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-18675868358937439012011-02-05T17:51:42.823-08:002011-02-05T17:51:42.823-08:00SM 'Core'
Lib
regnaught
bunker
halfback
ty...SM 'Core'<br />Lib<br />regnaught<br />bunker<br />halfback<br />typhoon<br />Dakkapred<br />750<br /><br />leaves another 750 to 1500. or i just double it :)Jalilnoreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-43910501318725765902011-02-05T11:44:05.420-08:002011-02-05T11:44:05.420-08:00My core guard build consists of a 45 man infantry ...My core guard build consists of a 45 man infantry platoon replete with 2 commissars, 1 plasma vet squad, and 1 melta vet squad.<br /><br />I run it because this is how I think guard should run. Not super competitive but then again thats how I roll.Morgrim Darkhttps://www.blogger.com/profile/09231119283709857424noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-36715497248403863072011-02-05T07:31:45.900-08:002011-02-05T07:31:45.900-08:00So basically, even though I agree with having cool...So basically, even though I agree with having cool models etc - most people generally sticks to "what works" as the core of their army because it is the "best in slot" item. What guard armies now a days don't have 10 vets, 3 melta, chimera x~5 now a days? They're taken because they're the best - not to mention I don't know the last time I saw guard without 2-3 vendettas either.<br /><br />Look at space wolves. Seems min/mas squads of GH, with at least a priest are the norm. I can honestly say I've never seen a bloodclaw played... ever - of any variety! Granted, I wasn't looking toward the bottom tables the whole time, but I've never seen them.<br /><br />All lists have mandatory units that are taken if you want to be somewhat competitive. I use the word mandatory, because that is exactly what they are. Run a game without melta vets and vendettas, then run the same game with them.<br /><br />Mike your lists are prime examples of a true 'this works, and I know it works' type of build. It then allows you to play with ~700 points (depending on game size) of doing whatever it is you want to do. But as you said, you picked those units because they're awesome and happen to suit your play style.<br /><br />Thats the problem with the game, all the codices out there limit 'competitive' builds because so many of the units are utter crap. Because of that, you have the melta-vet, grey hunter, min/max squads memorized because they work 'the best'.<br /><br />I honestly like the new DE book quite a bit, because there is a lot of variety and strikingly 'balanced' of game play. By making some of the elites a troop slot, it allows the player to field them and their other elites they want to bring. Granted, my list spams min/max almost as much as possible, but it's a very solid and well rounded list. Will guard give it a problem? Dear god yes. But I think they can deal with all the other armies out there.ButtHurt40khttps://www.blogger.com/profile/04363651660960495412noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-54768655535196243382011-02-04T22:28:56.129-08:002011-02-04T22:28:56.129-08:00The typical Tyranid core: 2 tervigons w/cat/tox/ag...The typical Tyranid core: 2 tervigons w/cat/tox/ag, 2x10 gants, 6 HGs. Everything else is mutable...Ghostinhttps://www.blogger.com/profile/14612442936351544336noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-40762630010205012712011-02-04T11:12:17.201-08:002011-02-04T11:12:17.201-08:00I enjoyed your admission that how proud you are of...I enjoyed your admission that how proud you are of the paintjob of parts of your collection influences your decision making.<br /><br />For a long time my pickup armies have revolved around tactical marines with powerfist sergeants, flamers and lascannons riding in a rhino.<br /><br />Not because they're effective in a game, but because I've six of them painted up real nice and I want to show them off as much as possible.<br /><br />Building a core utility force as a base for experimentation is a good idea. Taking a wacky unit when you know your bases are covered isn't a terrible idea and can add something to a game which might otherwise be a little sterile.<br /><br />Great article.GDMNWhttps://www.blogger.com/profile/14003947144311887937noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-68330851957146782632011-02-04T10:46:08.717-08:002011-02-04T10:46:08.717-08:00I've always favored core units over more exoti...I've always favored core units over more exotic things, so the appeal for me is a solid troops section. beyond that I love the look of a lot of vehicles on the table but kind of hate the cheesy feel of way over-the-top firepower.<br /><br />As a result of this I'm grooving on Blood Angels. Their assault squads are a rock-solid choice. Better, the buff fome sanguinary priests enhances the troops choices rather than just being some uber-model on his own. 6 fast-moving rhinos backed by Baal and predators tanks gives the feel of a real mechanized company to me.<br /><br />So it suits things I like: Solid troops, fast-moving and hard-hitting. The Blood Angels can do all this, and without needing powerful special characters to pull it off.kazzualhttps://www.blogger.com/profile/05237996709969479267noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-89505761799784942892011-02-04T09:54:21.930-08:002011-02-04T09:54:21.930-08:00Roland has it, honestly - even if I go "whack...Roland has it, honestly - even if I go "whacky" and add a bunch of Ogryns or something, my list above is going to allow me to fight well enough against most odds ... I'll inherently be hamstrung a little, but I'll never be straight "out" of it ... and that's the kicker here.Mike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-54390781966809127922011-02-04T09:48:18.697-08:002011-02-04T09:48:18.697-08:00Good stuff MVB. I actually do my AirCav Guard in a...Good stuff MVB. I actually do my AirCav Guard in a similar fashion, only I make the Astropath mandatory , I give the Vets squads Doctrines (either Demo or Carapace), and I go for around 6 Vendettas (or usually 4 Vendettas and 2 Valkyries).<br /><br /> But back on topic, I find it easier to start off with a "core" for your army and build up in there. Whether it's Straken's CCS for my Guard or 3X Grey Hunter Squads with attached Wolf Guard for my Wolves, having that focus and "core" to direct your army development is key.<br /><br />The benefit is, once you've got you "core" set up and you're comfortable with it and how it plays, you can begin branching out and experimenting with different units across the FOC.Roland Durendalhttps://www.blogger.com/profile/08389723800776089633noreply@blogger.comtag:blogger.com,1999:blog-388453741033869908.post-7514868125211732322011-02-04T09:32:32.360-08:002011-02-04T09:32:32.360-08:00I definitely have a 'core' in my Warmachin...I definitely have a 'core' in my Warmachine army; it's a pain in the head to get beyond either six or ten Mechanithralls with two Brutes, plus a Necrosurgeon, two bonejacks with arc nodes and two Pistol Wraiths. The ten Satyxis with Sea Witch are becoming similarly hard to shift from my consciousness.Vonhttps://www.blogger.com/profile/12583821960347555993noreply@blogger.com